Ranger Deadeye Grenadier Build (WIP - Need Help Optimizing & Theorycrafting)
Please note that this is a temporary post to get some help finalizing the build. once i collect all the info i need i will post a more in-depth, organied guide with photos & video showcases.
--------------- The Build's Main focus is Eplosive Grenade. I'm not using other types of grenades. I think Deadeye benefits the most for the grenade build because of the +1 Projectile from the Extra Munitions. Here is the planned skill tree: This is subject to change. I have around 90 points as of now, and Haven't tested some of the stuff. which is why i need help bridging the gaps. https://maxroll.gg/poe2/passive-tree/266hw03b My main problem is not knowing if Grenade Skills are affected by Accuracy. They're not Spells or Melee Skills, They're Projectiles. but the explosion itself is not a projectile. so i need to know how it behaves. If it needs accuracy, we need Eagle Eyes from the ascendancy. If not we can go Full tailwind route after extra munitions since the rest wouldn't benefit the build. ------------------------------- Skills + Supports ------------------------------- Explosive Grenade + Scatter Shot + Payload + Magnified Effect + Primal Armament + Immolate This is our main skill. The more Area, Projectiles & Damage the better --- Cluster Grenade + Fire Exposure + Ignition + Fast Forward This is the support skill to Ignite all the enemies in the area so our bombs will deal more damage with Immolate --- Explosive Shot + Double Barrel + Fire infusion + Nimble Reload Support skill to detonate grenades faster --- Herald of Ash --- Apart from theese, we can use Cast on Ignite, Raging Spirits, Flame Wall Firestrom... to Summon spirits and firestorms passively I have not included all the support gems for theese because I'm still testing which support to use with which one. ------------------------------- Some info & Considerations Jack of All Trades: the build is using Jack of all Trades. so allocate passive nodes depending on your armor to keep all 3 stats balanced. Life Leech: the build is very close to instant life leech & life leech nodes. might be good to reallocate some points for that. but I need to test how good is life leech in endgame zones. Iron Reflexes: I'm considering about taking Iron reflexes a lot. I tried both, with all the nodes giving benefit to Armor & Evasion we should get Armor & Evasion on our gear. But instead of balancing between the two, focusing all on Armor with this node seems better. The problem is, not having any evasion makes Tailwind stacks really hard to manage. Last edited by Drakenez#1158 on Dec 10, 2024, 11:10:57 PM Last bumped on Dec 10, 2024, 11:08:26 PM
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