What i see so far playing almost all the classes to lvl 20
I started the game as a witch, the most exciting new class i wanted to play. and i loved it, it does seem to make the geam a touch too easy. mostly because of its ability to stay at maximum distance and enjoy far more dodge time.
i followed that up with Warrior and i IMMEDIATELY noticed complete flip. I generally gravitate towards melee characters i play a lot of difficult games im a souls enthusiast, i have over 1000 hours on DS3 and elden ring. warrior feels terrible, now i get that you can just swap to ranged skills and have the same experience as the mercenary or witch, but im going to guess most people want to play warrior to play up close. What concerns me is that even regular enemies seem to be able to “Crit” or ignore defense and kill me instantly on a character that has a vast majority of my points spent on durability in the talent tree and is using primarily Armor to defend myself (damage reduction %) im in mostly rares and oranges. Many boss telegraphs seem to be buggy and inconsistent notable ones listed below: Executioner, when he does his guillotine attack, I have successfully rolled 2 times out of the target and for some reason I still get instant killed almost an entire screen away from its impact location. latency ? bad hitbox/hurtbox ? wrong telegraph .... not sure. The joint battle on the ramparts with the sorcerer who uses the sun shaped attack the outer circle takes up the entire arena, and still one shots you on warrior at level…. So you dodge out of the deadly telegraph and the “non-deadly” zone still kills you. The Alchemist fight when she loads the explosives and runs at you is incredibly unreasonable to dodge, even if you dodge past them perfectly they just keep running and tracking for like 5 more seconds this attack also one shots you at level on warrior. I have some suggestions to keep your game gritty and deadly without having to one shot everyone all the time. 1. These attacks that would one shot you can instead deal less damage but lock out a part of your health bar that either cannot be healed right away or has a reduced healing rate temporarily so you cannot just bounce right back after surviving it. Still providing a trouble situation where the player must dodge and escape long enough for it to wear off. 2. Stacking mechanics that you can go in for short bursts but you have to retreat as stacks build up on your character that will cause some dangerous debuff or crowd control that will lead to a one shot. (boss does +100% to completely frozen player, and it immediately uses a kill shot attempt if player becomes frozen. This boss gives chill stacks and at 10-15 stacks it freezes you, you can only be in melee for approximately 10 seconds, if you have the charm you get one get away free every so often), for fire just have it accumulate stacks of burn damage and if you don’t retreat and let stacks fall off it overpowers your potential healing. 3. Telegraphs that instead of one shotting you hinder your movement and make it harder to dodge normally easily dodge able follow ups that do more damage. (attack easy to dodge at full speed, but very difficult at 30% speed reduction) just make sure the boss cannot hit you with the slowing setup before it wears off and gives you a chance to dodge again. 4. Leave one shots in the game but provide melees with something akin to a dark souls parry and riposte` that allows them to if well timed avoid the damage and retaliate possibly with high damage or stun since it is riskier. In building my warrior the mace skills did not seem to combo well together, it takes almost 8 hits with the stun buildup attack to prep a stun, when instead i can run a staff autoattack for 2-3 hits to prime a stun. The armor shred and armor shred capitolize combo on the second tier does no damage and is completely innefective. The molten warcry is pretty bad and since i had to run a monk weapon to feasibly stun anything before it does 700% of my max health with its normal non telegraphed attacks my best mobility on warrior is also the monk culling strike. Before they even come in i realize i could switch to ranged attacks, but GGG stated thier vision for thier games is that all builds are viable and melee feels almost completely unviable.I will cover my frustrations with Ascencion in another thread because that is a whole nother beast. Last bumped on Dec 10, 2024, 8:31:26 PM
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