The Difficulty Needs to Scale Up and Drastically Increase With Parties

Issue: The difficulty doesn't scale up with party size and the game becomes a joke with 2 or more players in the party.

Solution: Scale up the difficulty by increasing health and damage by at least 50% for each new player in the party and potentially introduce new mechanics.

It's extremely disappointing to not get anywhere the same experience that you get solo with the difficulty level. The game is not enjoyable in a party, at all, because of the decrease in difficulty.
Last edited by ZozoEternal#3262 on Dec 10, 2024, 7:14:45 PM
Last bumped on Dec 11, 2024, 9:56:28 AM
it does scale up with 2..... never grouped with more than that but I doubt it doesn't scale past 2. You can see it in the loot, increased difficulty means more loot. With competent ppl it should be the same or even easier if you're playing to each others strengths. If you're joining random grps well they're probably just way better than you.
Last edited by baconbyte#0146 on Dec 10, 2024, 7:27:50 PM
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it does scale up with 2..... never grouped with more than that but I doubt it doesn't scale past 2. You can see it in the loot, increased difficulty means more loot. With competent ppl it should be the same or even easier if you're playing to each others strengths. If you're joining random grps well they're probably just way better than you.


No I'm saying that it needs to increase *more*. The difficulty is too easy with groups greater than 1.
Last edited by ZozoEternal#3262 on Dec 10, 2024, 9:06:10 PM
Yeah we were 4 people with new characters on launch. Idk if party scaling was actually working properly but the bosses were all basically dead before I even managed to catch up one screen distance away because they just get overwhelmed by the players always being able to attack.
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Kashou#2868 wrote:
Yeah we were 4 people with new characters on launch. Idk if party scaling was actually working properly but the bosses were all basically dead before I even managed to catch up one screen distance away because they just get overwhelmed by the players always being able to attack.


Exactly. It's completely broken.
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