'HIT' Ignite could use some help.

My take away from it so far is that non-Crit ignite only works well when it's based on Minion HP like the Hellhoud or Infernal Legion since the amount of 'HIT' damage needed to ignite even with 200%+ is enough to kill the target before igniting it. When you Crit a boss, it's free damage.

I don't think the mechanic is bad for an extra 80% damage from a hit but it's far too much work even for big bomb skills like Flame Blast or Detonate Dead. Ignite is mostly just a thing that happens sometimes than anything you can build around like chill or shock.

Maybe it just needs more supports. Maybe it wasn't thought through with only a minion based ignite class but you're far better off just scaling damage right now.
"Never trust floating women." -Officer Kirac
Last bumped on Dec 10, 2024, 7:11:42 PM

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