After respeccing passive tree, had selected nodes without connections
I did an extensive respec of my tree removing two long paths and replacing them with a single path through the middle that reconnected some nodes.
When I confirmed the full respec I had more nodes selected than I should have been allowed to have and some nodes that were selected without a connection to the origin. Captured a video of the full respec and the result to help with repro steps. Happy to share, but harder to pull off PSN because the clip is longer than 3 minutes so it doesn't go to the app. After closing the game and restarting the unconnected nodes were removed. Below is a still of the tree right after confirming the respec. And this is the tree after the restart Last bumped on Dec 10, 2024, 5:47:48 PM
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