[WARRIOR] Warbringer - Imploding Impacts
Ability description:
Imploding Impacts: You can Break Enemy Armour to below 0 Bug type: - i don't think it even works, armor reduced for this boss is hardcapped at 7624, so with imploding impacts dmg should be far greater, yet there is literally no difference Testing field: I tested 2nd phase of cruel act 3 Doryani with 3 different scenarios, recorded every of these fights and wrote down the numbers of every Mace Strike i performed vs boss. Here are the tables: no imploding impacts no splinter fight duration from first hit: 11secs Damage done=152268 7386 11439 8820 7486 13125 12816 9943 10472 13333 11526 24212 (aftershock maybe) 10814 10896 imploding impacts no splinter fight duration from first hit: 11secs Damage done=147659 5930 5930 8135 9947 7911 13949 9707 14441 11306 9720 9965 9345 11742 9082 10549 imploding impacts splinter fight duration from first hit: 14s (due to mechanic dodge roll) Damage done=157193 8948 9320 11779 9510 13384 11283 11363 8610 8634 12864 13067 12519 11781 14131 Last edited by battleleet#1320 on Dec 10, 2024, 5:22:34 PM Last bumped on Jan 7, 2025, 10:25:58 AM
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A streamer named Woolie also did his calculations about it, he posted a video and a spreadsheet
https://www.youtube.com/watch?v=BQX-47SUw48& https://docs.google.com/spreadsheets/d/1iRdDty0IvCaixX1_YOOtb2zCEZFQljXwrBc-pgXnbz8/edit?gid=0#gid=0 GGG - show warriors some love ;) |
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+1
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+1 The damage at 0 armour (node not active) and at -7000~ armour (node active) is the same.
I'm curious about if this is also occuring with exposure on say, stormweaver as its essentially the same mechanic |
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Has this been fixed? Or, acknowledged and on a list for fixes?
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I can't believe this bug isn't even acknowledged in the most recent hotfix patch :(
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Another person made his calculations.
This node is just fully broken and waste of space. https://www.youtube.com/watch?v=7vPz9YltvXI |
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