[WARRIOR] Warbringer - Imploding Impacts

Ability description:
Imploding Impacts: You can Break Enemy Armour to below 0


Bug type:
- i don't think it even works, armor reduced for this boss is hardcapped at 7624, so with imploding impacts dmg should be far greater, yet there is literally no difference


Testing field:
I tested 2nd phase of cruel act 3 Doryani with 3 different scenarios, recorded every of these fights and wrote down the numbers of every Mace Strike i performed vs boss.

Here are the tables:

no imploding impacts
no splinter

fight duration from first hit:
11secs
Damage done=152268

7386
11439
8820
7486
13125
12816
9943
10472
13333
11526
24212 (aftershock maybe)
10814
10896


imploding impacts
no splinter

fight duration from first hit:
11secs
Damage done=147659

5930
5930
8135
9947
7911
13949
9707
14441
11306
9720
9965
9345
11742
9082
10549

imploding impacts
splinter

fight duration from first hit:
14s (due to mechanic dodge roll)
Damage done=157193

8948
9320
11779
9510
13384
11283
11363
8610
8634
12864
13067
12519
11781
14131








Last edited by battleleet#1320 on Dec 10, 2024, 5:22:34 PM
Last bumped on Jan 7, 2025, 10:25:58 AM
A streamer named Woolie also did his calculations about it, he posted a video and a spreadsheet

https://www.youtube.com/watch?v=BQX-47SUw48&

https://docs.google.com/spreadsheets/d/1iRdDty0IvCaixX1_YOOtb2zCEZFQljXwrBc-pgXnbz8/edit?gid=0#gid=0


GGG - show warriors some love ;)
+1
+1 The damage at 0 armour (node not active) and at -7000~ armour (node active) is the same.

I'm curious about if this is also occuring with exposure on say, stormweaver as its essentially the same mechanic
Has this been fixed? Or, acknowledged and on a list for fixes?
I can't believe this bug isn't even acknowledged in the most recent hotfix patch :(
Another person made his calculations.

This node is just fully broken and waste of space.


https://www.youtube.com/watch?v=7vPz9YltvXI

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