My initial suggestions for changes in PoE2

- Heavy warrior attacks should feel more heavy - once hit is completed, the character should spend fraction of second discharging the energy and do nothing. Just like in real life - heavy weapon should stay in group for a while and should not bounce. Same for any other heavy attack in any char,
- make camera slightly follow character. Character sticked to the center with zero spring effect feels too rigid,
- Work on hero running animation, it still feels to rigid. Sorc should feel nimble, warrior should be a running hulk. Even D4 did it kinda right in their own cartoonish way,
- Casting spells - make it more like in Hogward’s Legacy - each wand wave should be slightly different. Maybe from left, from right, w/ rotation etc. Make it feel more like a dance, otherwise it can create impression we’re looking at a robot,
- Loading screens - don’t like them, they destroy immersion. Rather try to create something like characters switch in GTA5 - camera zooms out to the city and then zooms in to next character. Or zoom in to the portal/door and create animation of going through space tunnel,
- Spell icons - pls try to make them single color and to look more like icons/runes/ligatures, not icono-graphics as we have currently. Spell icons in D2 are perfect,
- Running backwards with WSAD looking at mouse is nice - but after let’s say few seconds of running and not moving mouse let the hero to look where he runs - it’ll look better.
Last bumped on Dec 10, 2024, 6:01:54 PM
I don't enthusiastically agree with all of these concerns, but I really like the degree of subtlety and detail they examine and I really hope they take some time to read and evaluate this type of feedback for improving the game in the long run.

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