Are melee Classes are useless ?!?
Hi All,
When we play PoE2 as a melee class (my favorite), the close-combat playstyle feels somewhat underwhelming. - Ranged classes typically kill faster, move faster, and dodge more effectively. - Mechanics that compensated for the lack of speed have been nerfed. - Time-based or "no-damage" challenges are disproportionately punishing for melee classes. - Armor designed to mitigate damage only reduces physical damage, while magic damage remains highly threatening to a class that, in theory, should excel at enduring punishment. (Currently, there are only two ways to survive: dodging, which is too slow for a strength-focused build, or tanking damage, which is overwhelming due to the variety and volume of incoming sources.) - Endgame builds for melee classes are not on par with ranged builds. Suggestions: 1.Enhance Strength Attribute: Allow the Strength attribute to passively increase magical defenses, making it more viable for melee classes to endure magic-based threats. 2.Adjust Challenge Mechanics: For challenges that reward fast kills or taking no damage, introduce thresholds that account for different playstyles. For example, damage-based thresholds could scale with the character's primary defensive stat, while speed challenges could factor in the main class attribute. 3.Improve Melee Area Damage: Introduce a skill, sub-attribute, or passive ability exclusive to melee classes that delivers significant AoE damage. This would address the lack of AoE capabilities for melee classes, compared to ranged classes that can flood areas with lightning, poison, or similar effects by simply holding down the attack button while hiding in a protected corner. The main concern is: why would I choose to play any melee class if ranged classes dominate the endgame so effortlessly? Really Thanks Last edited by Hidamen#7983 on Dec 10, 2024, 3:20:22 PM Last bumped on Dec 10, 2024, 2:20:09 PM
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