Poe2- Gem art/style feedback
First feedback is try to keep consistency in the color scheme based on the primary element the gem is for. For example a lightning support gem should always be purple not green. Green is for poison.
-Red fire -Blue ice -Purple lightning -Green poison -I saw dark bolt or something? That should have its own color scheme too, should not share the purple electrical pallet Skills are tricker to color consistently, so I recommend breaking them down into categories and assigning color based on what the skill primarily "does". Blocking/Shield related skill gems for example should have a general color scheme. If the support gem for that skill is to add lightning, the support gem is purple-ish. If the support gem increases the amount of blocking, it uses the same color scheme as the blocking skill gem. Second feedback is, the gems already look great.. these were built from 3d-models were they not? If so, I say lean into that. If you can actually make them 3rd, then it means when you hover over them, they can move a bit, smoothly expand so you can quickly get a better visual of it and remind yourself what it is without 100% relying on the tooltip text, and they could be a bit translucent, which means when you drag them over stuff you can see through them.. so for example see the hammer floating in the middle of the gem "oh yeah this is that hammer skill..".. it would be very cool. If you have 3d models of these gems anyway. They sure look nice enough as sprites that it seems like you would. Again this could be user preference if it's a performance hit. Last edited by SooperYay#0072 on Dec 14, 2024, 8:15:03 AM Last bumped on Dec 10, 2024, 10:49:37 AM
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