What i find annoying so far

1. Quests which require loot to drop is just annoying. Either make loot always drop or quest done by just opening container.
2. Pointless 2 level map. You can put everything on single map, it was like that in poe1 without any problems. Don't add anything useful but cause a lot of confusion.
3. Opening map is very slow.
4. Separate map for act3 end is annoying, just put it on same map.
5. Quest interaction animations too slow. Sometimes it is not clear that something happening, especially if you play without sound.
6. Skill gems interface shows wrong info, at least for minions for sure, f.e. Raging Spirits and Infernal Hound show 1-22 lighting main hand attack.
7. Skill gems interface is plain bad
- Add "collapse all" button and/or save state between logins
- Show skill gem description on mouseover in collapsed state instead of "right click to activate"
- Remove small arrows near every skill and make one big button "Show details" which opens details window. Select skill just by clicking it.
- Put weapon set choice and "use wihtout moving" on main skill screen as well, not hide it somewhere down in details
- Built in items auras not highlighted as enabled, which is confusing.
- Remove "-" sign for skills without mob counter, also confusing.
- Can't see spirit if bag is open, show it somewhere in skill screen as well
8. There is no way to see what quality on gem does even when it have it like in PoE1. Should add that to gem description even if it doesnt have quality.
9. Gem upgrade interface needs "Gems in use" tab. Actually all other tabs except "All" useless. Could remove tabs completely and just sort used gems on top.
10. Would be nice to be able to open it without clicking uncut gem as some kind of built in gem guide.
11. Gem upgrade kinda weird, it upgrade gem if you have it equipped but creates new one if not. So by unequipping gem you can save old one and also get new one. Show different gems f.e. one to create new and another to upgrade existing.
12. Would be nice if gem create interface would allow you to select any level below maximum.
13. Still don't get that idea of only one support gem. You can get duplicated skill gems, why not supports? Limit for no reason.
14. Disenchant/sell/salvage loot all different npcs/benches while you usually do it at the same time.
15. Currency and other small 1 cell items visuals too similar. Some "iconic" style would be more clear.
16. In breaches hide loot hides Hands as well so its impossible to click them either way.
17. In PoE1 you had some use for flasks with quality, but its not the case in poe2. Let us salvage them f.e. for glass shards.
18. End game map doesnt show encounters description on mouseover. You either need to click waypoint or compare icons to legend.
Last bumped on Jan 28, 2025, 1:12:23 PM
update after "endgame" till 11 maps

4. Separate map for act3 end is annoying, just put it on same map.

Would extend it to act3 town portal very uncosistent port you to 3 different places.

7. Skill gems interface is plain bad

Would be nice to see gem level in collapsed state as well and probably some hint which gems can be upgraded.

8. There is no way to see what quality on gem does even when it have it like in PoE1. Should add that to gem description even if it doesnt have quality.

my bad it works, but for some reason not for Arsonist.

19. Can't see flask/charm fill, nice graphics, but shit usability, probably just add some fill bar next to it to see it clear. Also would be nice to see skills/flasks/charms active on the thing itself, not just buff bar which no one can handle because there is too many things in random order.

20. Kinda funny when you press alt that prefix/tier almost invisible color

21. Can't see tiers for flasks

22. Can't see current map progress, would be nice to see how many mobs you need to kill till skulls revealed, map features as a text in many other lines also not very obvious. Would be nice to see what events in the map left, also how many portals left.

23. Open map in hideout opens acts not endgame map

24. Flask/charm compare dont work

25. Cant see blink cooldown

26. Scroll of id with identify npc kinda pointless

27. Skulls pn big maps shows out of screen, show arrow on the edge instead

28. Gem tab looks like tabs but its filter instead. Spirit/skills/support gems all messed up.

29. Show "invite to party" on trade whisper or even automate trades with exact price. Highlight is really good, thanks for that at least :)

30. Skull mark overlap with essence. can't see it

31. Skull doesnt disappear after you kill mob for some reason

32. Minions too slow, despawn all the time when you run too far

33. Raging Spirits dont follow which make investment in skill duration pointless

34. Waypoints need tab or at least affinity

35. Same for runes/charms/jewels/catalysts

36. Actually its better to have affinity setup with loot filter

37. And auto pickup option in loot filter would be rally nice as well

38. Can't put hooded one in hideout

39. Invite on whisper doesnt work if it overlap with chat

40. If you took portal after floor in sanctum cant go back

41. Escape trial stupid design, run two times first click all timer thing, then go for mobs/chests/water

42. Hard to see sacred water dropped from mobs

43. Levers/hourglass/fontains/pledge animation is very slow. Funny at first time, on 10x just annoying.

44. How to complete map with trader? Got that once, bought item and can't complete.

45. Add keybind to tp to hideout. Everyone use external prog for that.

46. Levers too slow as well, not clear when all levers is clicked and door is open. Going to 22.

47. When you click map on edge traverse window opens out of screen

48. Pointless running on top of tower maps

47. Map supply is not balanced, getting mostly low tier maps with all atlas points "higher tier maps"

48. What items with "tier 2+" means, can't understand.

49. Tablets range not clear

50. Man times when skulls appear on map it require backtracking

51. Rituals often spawn right next to each other

52. Remove all icons on completed maps

53. Entered some boss area in map, killed it, then it show "arena" on exit, but not clickable. Couldnt leave

54. Default loot filter is total crap. Make it at least emphasize some special items like tablets/charms/trials/runes/relics etc. That will be enough for 99% players.

55. For some reason can't enable "Centered UI", probably my monitor is not wide enough :) Best solution would be to make UI as editable xml f.e., where you can reposition all ui elements and set their properties like transparency/font/texture etc.

56. Got a small crypt map, 0 mobs, all encounters clear, fully explored but still not complete

57. Minions often stuck especillay on u-shape layout, just stay on other side and shoot to wall. Happens often in tower maps.

58. Skill gems and maps both roman number. Goes to 15 as well.

59. When you hold alt when mouse over item and start mouseovering others tooltip not updating. Need to hold alt when mouseover nothing for it to work properly.
Overall feeling is that nothing changed compared to poe1 in endgame. While you have some usage for dodge/hold shield in campain during even mid-tier maps its completely useless, there is too many mobs, too many spell effects so you can't see anything. Most of the time you fine with full hp/es then suddenly something happens and you die, can't even realise why. So meta going to be the same as poe1 - either go full dps mode or make build with a lot of defence layers to survive almost everything.

Also that "reduce amount of mechanics" thingy kinda weird with breaches/expeditions/delirium and especially sanctum as ascendacy trial into base game. I believe there is no new players who made at least 3 floor sanctum without external guides.
60. Expanse support does nothing for blasphemy curse

61. Blasphemy have no description about reduced curse effect and increased radius

62. Exploding after death mobs got no clear visual indication, impossible to see if you play without sound.

63. When you click some item to pick up and mouseover others they also picked up.

64. Meteor shrine more confusing than helpful, looks like hostile spell

65. Hard to see expeditions marks, especially chests.

66. Can't spend expedition currency from stash. Should be on currency tab.

67. Have no idea when expedition vendors update their storage.

68. Some map features descriptions too long, and map details window becoming too big. f.e. "steal charges".

69. Waypoints on map invisible behind relief.

70. Not always clear where you can move. Need to check minimap where "border" is. Especially around small obstacles.

71. Expedition vendors not really vendors but crafting benches. But to realize that you need to buy something first, which you will probably never do since they usually sell crap :)

72. Strongboxes mobs spawn too slow, on another side of walls and behind closed doors. Need to run around to get them. Got stuck once with box still closed while cleared everything for several screens around.

73. Forever chasing projectiles very annoying, despawn them after some time.

74. Way to exit delirium. you end up somewhere in fog and to run out of it need to backtrack whole map. Found keybind, but im pretty sure 99% of players doesn't know it exists. Could use "encounter" key for that and show some reminder on screen.

75. Tower maps pointless to run above level 1. Add some rewards for doing higher level towers. Same with hideouts but they much more rare and no point to do same hideout, why do they even exists.

76. Delirium mirror can spawn away from entrace, so you wont see it if move in wrong direction.

77. Reduced max resists waystone mod is very punishing and there is no way to counter it. Max resists already hard to get and there you can easily get minus more than 20, which basically doubles damage taken.

78. Delirium progress build very fast till 4-5 then stop. Wasnt able to get it to 6 even full cleared map.

79. Got few times delirium counter 0 and doesnt grow at all. Can't understand what it means.

80. No popup and no clear indication for unspent points in special atlas areas

81. Should be different control schemes for different chars since some can be played with mouse and some with wasd.

82. "Move only" doesnt work in wasd mode.

83. Option to move with mouse in town even with wasd

84. Honestly i dont see why its 2 "schemes" at all. Just make all keybinds available in one setting.

85. Sound effects of other players in party should be different volume setting.

85. Setting to disable random shouts your char doing. Its funny for first hour then just annoying.
86. Waypoints should be checkpoints as well, no need to put both everywhere
87. gem tab is full pretty fast. stack uncut gems
88. why that door after you finish ultimatum ever exists. just pointless slow down
89. same with ultimatum "pause guy"
90. ultimatum flying stone mechanics not obvious, very slow, looks like hostile thingy
91. gem creation won't allow you create gem because limits on level/stats/spirit. show warning but let us create it
92. you do same ritual when discovoverd new zone, but left something to do in previous - enter new zone, mark wp, leave zone. probably should give you wp on entrance discovery
93. opening map in hideout opens act1 not last
94. cant see overlay map in bright areas. prob need option "adjust to background brighness"
95. some quests just add 2 skill points, some give skill books you need to click. wonder why they even exists since poe1, just give skill points right away
96. some bosses drop loot only after long quest talks. drop first, then talk :)
97. after act3 cruel you can't easily go to "normal" camp, so can't sell idols to oswald. have to go act3 other maps, then tp
98. just write map biome in description, tired to guess
99. quest icons on bright maps hard to see, act 2 especially
100. act2 caravan doesnt move for all party members it seems
101. done sanctum many times but still have no idea what is "maraketh shrine"
102. sacred water to keys conversion at what rate, prob better add "key vendor" not just auto convert
103. overall you have many thing after finishing trial and no obvious order
104. what is better prime or superior chests
105. minions just stuck in narrow passages when use direct minions keybind, happens a lot in towers
106. what the point "freeze when activated" strongbox if mobs spawn ages after
107. halani gates and traitor passage same caravan wp confusing
108. some quests not obvious what to do - f.e. horn and medallion
109. some quest mark icons on map have plus sign on right side, some on left
110. medium core lost if you die, need to find it again
111. when you moving down in zuggurat drowned city entrance shown in weird place
112. show some mouseover info on built in skills sockets about which level they open so ppl stop trying to jewel them
113. would be nice to see location labels on map even without mouseovering. kinda annoying to mouseover every point to find right place.
114. rare affix that spawn lightning adds should be slower, basically impossible to stand
115. spell queueing works weird, i understand dodge interrupt spells but why another spell do that as well
116. light radius stat should increase range of minimap reveal to be more useful
117. you removed reflect but added shielded mobs reflecting projectiles which is basically the same
118. always wondered how you supposed to read elites mods if you forced to dodge/run all the time
119. add check points to endgame maps
120. show ultimatium info (debuffs, counter) in quest info area
121. no vendors in trial areas
122. can't tp to hideout from trial entrance
123. would be nice to have several atlas setup. when you leveled an alt end-game atlas from main could be too hard for new char
124. ci makes half infernalist ascendancy completly useless
125. why open map after canal lever quest if you can't tp anyway
126. it is not clear when you get -res and xp on death penalty
127. act2 cruel halani gates lost alva somehow, had to go back for her to respawn
128. act2 special waypoints for caravan just confusing, merge them with normal waypoints
129. shambrin doesnt have quest mark if you took book before accept quest from him
130. (de)buffs on boss should have mouseover info. how am i supposed to guess what are they doing? still 118 problem tho
131. big quest/act announcements overlap with continue button in dialogs
132. act3 city wp too far away, cant even see it on minimap when you first enter town
133. minimap reveal range kinda short, i can see further on screen
134. cant right click party memebers when map opened
135. ctrl-click attribute points kinda useless since you need to choose attribute and then confirm anyway
136. doryani still hostile even after you captured him so minions keep attacking
137. high level gems on left side quad tab going outside borders
138. there is some rare affix or mob which spawn adds even if you run miles away
139. cant see max res in char sheet unless capped
140. dialog with hooded one at the end of act2 can be interrupted by running away
141. tooltips on skills in button bar not informative, add dps at least
142. when you get/lose random boon/affliction at shrine there is no any info what you got/lost
143. relic chest should be shared across characters or some easy way to swap them
144. holding shift on allocated points in skill tree should show decrease, not increase
145. icons on sanctum map too similar, f.e. pledge and shrine
146. cant use distills from stash
147. there is temple of chaos tp, but none for sanctum
148. no stash before trialmaster tower, if you forgot to take keys have to run 10 empty rooms again
149. show arrow for party memebers on minimap when they out of screen
150. overhelming presence visual very confusing, can't see mobs properly
151. shockwave totem creates too much clutter, all that small rocks flying with shadows doubling amount of screen crap
152. some explicits doubled on trade side f.e. armour on belts. if you chose wrong one, youll find nothing
153. why you reversed suffixes tiers. impossible to tell how good item is, it was clear before that t1 is best and now we need to check external site how many tiers can be.
154. lootfilter name too short in options, extend it or show full name on mouseover at least
155. show paths between zones all the time on act maps, not only on mouseover
156. delirium boss should have skull mark on map
157. mana drain mobs especially fast or jumping impossible to deal with, cant run, cant kill without mana
158. vaal foundry map killed boos but no exit from boss area
159. loot filter setting per char
160. lighting adds and frost hags spam their abilities non-stop, add some cd
161. change name of exe file so it doesnt mess up with nvidia profiles
162. hard to navigate endgame map when its becoming huge
163. copy item button on trade site still missing
164. map layouts turned 45 degrees, so to run "straight" with wasd you need to hold 2 keys most of the time
165. cant see outside of map is it completed or not, shows "in progress"
166. click to open doors
167. search for merchant in sanctum
168. can't see current honour resistance in sanctum

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