New Leveling Currency Type
Hey there
quick suggestion regarding the currency balance. introducing lesser versions of currency orbs with restrictions. including: exalts, annuls (maybe even regals) - ADDITIONAL currency, dosnt replace regular orbs - droprate increased by 2-5x compared to regular orbs (maybe even guaranteed for boss kills) - Drop from monster level 1-50 - can only be used on items up to ilvl 50 - rolls with lower tiers, max maybe t1-t7 upsides - no need to balance currency drops with early AND lategame in mind (meaning no starving in campaign but also no overflow in maps) - less punishing to craft low lvl items since exalts are still worth quite a bit - newer players actually learn crafting duo to more accessibility - early campaign gets easier without nerfing bosses i'm not a dev so the numbers are just an example but you get the idea. Last bumped on Dec 10, 2024, 9:53:05 AM
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cool idea, but no need for a new item at all, you can use shards fro that and you can even make adjustments with the size of the stack- lest say 1 shard for every 5 ilvl (assuming max stack =10)
Last edited by AintCare#6513 on Dec 10, 2024, 9:54:16 AM
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