New Leveling Currency Type

Hey there

quick suggestion regarding the currency balance.
introducing lesser versions of currency orbs with restrictions.
including: exalts, annuls (maybe even regals)

- ADDITIONAL currency, dosnt replace regular orbs
- droprate increased by 2-5x compared to regular orbs
(maybe even guaranteed for boss kills)
- Drop from monster level 1-50
- can only be used on items up to ilvl 50
- rolls with lower tiers, max maybe t1-t7

upsides
- no need to balance currency drops with early AND lategame in mind
(meaning no starving in campaign but also no overflow in maps)
- less punishing to craft low lvl items since exalts are still worth quite a bit
- newer players actually learn crafting duo to more accessibility
- early campaign gets easier without nerfing bosses

i'm not a dev so the numbers are just an example but you get the idea.
Last bumped on Dec 10, 2024, 9:53:05 AM
cool idea, but no need for a new item at all, you can use shards fro that and you can even make adjustments with the size of the stack- lest say 1 shard for every 5 ilvl (assuming max stack =10)
Last edited by AintCare#6513 on Dec 10, 2024, 9:54:16 AM

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