Add infighting / psychology among the enemy ( factions )
PoE 2 have a huge variety of mobs & bosses which is very awesome to play against , and as expected with an ARPG they are all united in their common imperious desire to discard their lives to attempt to murder the main player ... but would it be nice if we could :
- See some kind of enemy infighting among the factions of mobs you could exploit to win ? To occasionally encounter huge elite/boss predating on smaller mobs ( and the they would ignore you as the lesser threat ) ? Think of some kind of Monster Hunter experience . - To have some obnoxious enemy attacks cause damage / start infighting among them ? - To witness at the end of 2 minute long murderfest the last standing mobs attempting to save their lives by running away ? Or plea for their lives ? Adding even more depth to the ennemy ecosystem and their mindset would lessen that feel the player come into an area populated with murderous psychos living in harmony until you arrive and they all zerg rush your butt :P Last edited by Ashyev#5110 on Dec 10, 2024, 5:59:31 AM Last bumped on Dec 10, 2024, 5:40:40 AM
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