Playing in a Party with a Witch Is Unplayable

The summons blend in with regular mobs, making the game completely impossible to read. About 95% of the time, I can’t tell which is a mob and which is a teammate’s summon. The only way out right now is to make the teammate switch classes (and switch my own as compensation).

Take a look at how this problem was solved in the Diablo series, teammate summons become ghostly and transparent, clearly distinguishable from mobs. PoE 2 definitely needs such an option. Or at least the ability to give enemy mobs a red outline and teammates a green one, so that in all this chaos it’s at least somewhat possible to see your teammates and your target.
Last bumped on Dec 17, 2024, 2:18:49 AM
I mean All your minions are bone buddies

All of them have green tint to them

None of them can hurt you.

Also I really really hate the ghost minions in d4.
I would love if they had a transparency option that let people toggle it on and a slider to adjust the it, so that people would at least have that available. I know my team mates can have some issues, especially with the bone doggies that look identical to hostile mobs. (Also never seemed to have a green outline when I ran through, but maybe I wasn't paying enough attention to things that weren't trying to maul my face.)
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I mean All your minions are bone buddies

All of them have green tint to them

None of them can hurt you.

Also I really really hate the ghost minions in d4.


You may not like them visually in D4, but they make the game possible. Now PoE2 is much worse to read when playing in a group because of the number FX of abilities in which enemies drown, and also summons that have visuals like mobs. And on top of that, in PoE, mob abilities do not differ in any fundamental way (at least in color) from player abilities.

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