Playing in a Party with a Witch Is Unplayable

The summons blend in with regular mobs, making the game completely impossible to read. About 95% of the time, I can’t tell which is a mob and which is a teammate’s summon. The only way out right now is to make the teammate switch classes (and switch my own as compensation).

Take a look at how this problem was solved in the Diablo series, teammate summons become ghostly and transparent, clearly distinguishable from mobs. PoE 2 definitely needs such an option. Or at least the ability to give enemy mobs a red outline and teammates a green one, so that in all this chaos it’s at least somewhat possible to see your teammates and your target.
Last bumped on Feb 1, 2025, 6:41:27 AM
I mean All your minions are bone buddies

All of them have green tint to them

None of them can hurt you.

Also I really really hate the ghost minions in d4.
I would love if they had a transparency option that let people toggle it on and a slider to adjust the it, so that people would at least have that available. I know my team mates can have some issues, especially with the bone doggies that look identical to hostile mobs. (Also never seemed to have a green outline when I ran through, but maybe I wasn't paying enough attention to things that weren't trying to maul my face.)
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I mean All your minions are bone buddies

All of them have green tint to them

None of them can hurt you.

Also I really really hate the ghost minions in d4.


You may not like them visually in D4, but they make the game possible. Now PoE2 is much worse to read when playing in a group because of the number FX of abilities in which enemies drown, and also summons that have visuals like mobs. And on top of that, in PoE, mob abilities do not differ in any fundamental way (at least in color) from player abilities.
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I mean All your minions are bone buddies

All of them have green tint to them

None of them can hurt you.

Also I really really hate the ghost minions in d4.


You may not like them visually in D4, but they make the game possible. Now PoE2 is much worse to read when playing in a group because of the number FX of abilities in which enemies drown, and also summons that have visuals like mobs. And on top of that, in PoE, mob abilities do not differ in any fundamental way (at least in color) from player abilities.


I also hate those minions but after reading your, I think I like them little.
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The summons blend in with regular mobs, making the game completely impossible to read.

I wonder what people you are playing with? If your group has a single serious damage dealer you don't see anything anyway. ^^
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
it`s not only minions, since poe2 chars don`t look like the tooth fairy burning her cloths (yet) my teammates always fight me when i come running around the corner.

(yes, showing health bars and usernames are for losers)
age and treachery will triumph over youth and skill!

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