Infernalist DD ignite crit ember fusillade

So here's what's happening

Tree:

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https://poe2db.tw/us/passive-skill-tree/AAAABgEBYRKDSZ0G26Ptx_BzPo3OVxJ-lD0CFX3hbhFoIaifT1QkLZi4SSF5nzgj4erL33S_ltjTV1ftFBBr6NPyz98WbAo05rbjaDrn4sFoFMJxUe_rsz301bXa2ovyyX02Nf9aM_YtmltbmgIuLGaZPPSLTQM-DYNfcdwaYIgYBZmrdWhz1z3ioMGBE-BA1JaHHmEDyLNLUtbdQCiehQqkj6JlYE_n8D5hoKlfEr3FRVqaLkesHnEXMFenYg3L59LXSrXXQIHmAAA=


Updated tree after i got more defenses on the gear

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(its manageable now to unspec recoup and manaregen nodes to go more crit on Moment of Truth and eledamage on Stormbreaker)

https://poe2db.tw/us/passive-skill-tree/AAAABgEBZh5xmi5FWkesEoNJnQbbo-3H8HM-jc5XEn6UPQIVfeFuEWghqJ9P0tctmLhJIXmfOCPh6svfdL-W2NNXV-0UEGvo0_LP3xaB5tdASrW242g65-LBaBTCcVHv67M99NW12tqL8sl9NjX_WjP2LZpbW5oCLixmmTz0i00DPg0XMFenYg3L54NfcdwaYIgYBZmrdWhz1z3ioMGBE-BA1JaHHmEDyLNLUtYNkCiehQqkj6JlYE_n8D5hPd6B2r3F3Fmog-8M49l8zkSMOm40awAA


Gems used:

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Start (1-2 act) i was running with fusillade+spark+flamewall, it can do its thing until you get higher gems


Final setup

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Ember fusillade > scattershot + concentrated effect + elemental focus + fire pen

Firewall > fortress + inspiration + arcane tempo

Hellhound > fire exposure + strip away + magnified + elemental army
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Note: fire exposure is level support 3 gem, so until i got it i used meatshield + envenom + corrosion just so the dog can be doin somethin useful besides taking 20% of incoming damage


Raging spirits > feeding frenzy + minion instability + infernal legion

Detonate dead > spell echo + fire mastery + wildfire

Blasphemy > flammability + clarity + vitality

Fireball > fork + wildshards + unleash

Spoiler
fireball gives good FAST burst aoe if wildshards proc, fusillade is more of a single-target consistent damage





Due to the MASSIVE hp pool on enemies - detonate dead deals THE damage. If you manage to kill at least 1-2 mobs of a pack and then click somewhere around the corpse to explode - most likely you will kill the entire pack or start a DD chain which ends in pack dying anyway. Just keep pressing it until there's corpses and mobs to kill.

Fusillade keeps you mobile and also deals great damage, firewall ignites enemies to boost your damage (immolate \ skill tree nodes etc), fireball + unleash + wildshards is an on-demand quick but costly blast to fill out the skill rotation or get away from tha bodyblock moment.

Defensives come from recoup, ES, vitality aura and the hard lux MVP mechanic - dodging and running around.

Mainly the whole rotation and gameplay on maps \ acts looks like this:
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see the pack > cast 2-3 fusillades > firewall > fireball few times > kite&dodge > few of the pack is dead > press DD > pack dead

The bossfights are a bit more complicated, since you can not spawn corpses. Sometimes boss will call a few mobs, that will give you a free damage, but this is more of a 'small bonus', not something to rely on:

boss > fusillade 2-3 times > firewall > fireball > repeat > DODGE&RUN! > boss dead

This is not like mandatory super important rotation, just how i see it working better. There's no problem in pressing the buttons randomly, just dont forget to detonate the dead and stay somewhat close to enemies to curse them with flammability.

The fireball wildshards proc looks epic and can clear the entire screen from the enemies, but it has 20% chance so you can not rely on it, just press it 1-2 times after the fusillade\firewall\dd and hope for the BOOM



As for the gear:

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You'll surely need 30+ spirit chest or amulet to fit the aura set.

All other gear is mainly energy shield + resistances (they REALLY help so cap them prio).

The main thing is the WAND - you NEED to get a wand with + level to fire skills. The more the better. I found +3 lvl to fire spells + %spell damage + %fire damage wand being sold by a vendor in act 4 or 5 lol. Dont forget to check them every now and then. Good wand looks like this:




Movespeed on the boots is extremely helpful. With +15% movespeed you can dodge more enemy or boss attacks. Some bosses (like the monkey with a big stone) can be completely countered with the movespeed only.

Other mods to look for:

+ %Fire damage
+ %Spell damage
+ %Cast speed
+ crit chance \ crit damage bonus
+ HP \ mana \ ES
+ mana regen if u feel like pressing manaflask too often



Ascendancy:

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The dog > altered flesh > idk at this point, thinking about baidat's will to push more auras or some cast on ignite firestorm

Ascendancy 3 and 4 are still unforgivably hard so i wont advice to go for it at this point unless you feeling sigma+gamba.



I'm now tackling T5 waystones on it, it feels kind of hard, but still manageable if you pay attention to surroundings. Acts went like a breeze tho, most of the bosses were defeated on 1 try, some took like 2-3. So i think this can be called somewhat leveling \ campaign \ starter build (??)


I'll be really glad if u guys took a look and gave some advices \ suggestions (roast it HARD), this will help me to improve it.


Discuss?
Last edited by 0mega_1#3752 on Dec 11, 2024, 6:10:45 AM
Last bumped on Dec 10, 2024, 11:31:17 AM
Updated since SRS got rekt
I wouldn't call 5 raging spritis max REKT, is just u need to use 2x flame abilities to get most of it
"
I wouldn't call 5 raging spritis max REKT, is just u need to use 2x flame abilities to get most of it


Might be, i think you're right, thanks. Tested just now with cast on ignite and it kinda sucks
I also use minion instability instead of immolate

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