Campaign areas are too massive sometimes. Suggestions to make it feel smaller.

We have waypoints for most areas in the campaign. My suggestion is to allow us to teleport between checkpoints within the same area/map.

Right now, exploring is punishing and unfun when you reach a dead end. You'll have to walk back all the way to the last intersection. Nothing of note will happen most of the time since you've killed your way through to the dead end. If we can teleport to any checkpoints, we can be strategic with our exploration.

You can add an animation, similar to when we open the town portal, so it won't be abusable mid-fight. Though there's a known "oh shit" button with pause then teleport to last checkpoint, I'd like to be able to choose which checkpoint I end up with so I can explore more efficiently.

Great game btw.
Last bumped on Dec 10, 2024, 5:18:50 AM

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