Ascendancy trials- Feedback

I'm sure it's been said many times over, but i'll reiterate nonetheless. Having fully fledged sanctum/ultimatum for the ascendancy trials, especially at low levels, feels absolutely terrible.

Sanctum: my suggestion would be to remove honor all together on the lvl 22, so that new players can get familiar with the event. It's all but impossible for a melee character, whom probably needs the ascendancy points more than ranged, to complete this with honor in play.

Ultimatum: the mods are extremely over powered, and 10 rounds on the first attempt, is WAY too long. My suggestion is to reduce the rounds to 5 for act 3, and reduce the potency of the mods.
Last bumped on Dec 12, 2024, 3:16:13 PM
Ultimatum is 3 rounds + a boss fight (Chimera is easiest).
As for sekkhema - no idea how melee builds do it ))
Fair enough on the ultimatum rounds, I haven't been able to kill the boss yet :P. I just see that it says n/10 rounds when I choose the mods
Aside from it being too difficult for some, I just found the trials not-fun.
The first few levels are ok, then you get a mix up with “survive X time” which is good. But then it’s back to going around rooms that feel like an absolute chore.

I’d say: make them half as long, and make every stage give a boon/key and a challenge/debuff. That way it’s not a grind, it’s a more difficult but short gameplay. Difficult & short gameplay is practically the thing that this game thrives on 👍
Last edited by TheBalrogslayer#7574 on Dec 12, 2024, 12:38:50 PM
Agreed on all points, it could be made more reasonable but also I would love a mode that lets me progress my character while having fun instead of slamming my fingers in the door.
Last edited by luciddream00#7381 on Dec 12, 2024, 3:16:47 PM

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