[POE2] prevent enemy detonation effects on player gas clouds
- this interferes with poison stacking for poison builds and is therefore incredibly annoying
- which enemy effects trigger explosions feels very inconsistent: the clouds are seemingly unaffected by most fire effects, yet other very similar ones cause detonations - the fire ground in some boss fights such as tor gul the defiler or azarian the forsaken son in act 2 make it almost impossible to place gas clouds without them detonating immediately Last bumped on Dec 30, 2024, 5:04:03 PM
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Burning ground in maps also detonates it.
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