Demon form - it's kinda bad? Discussion.

The skill seems underwhelming for the investment.

I'm not sure if it's bugged, but you lose the stats from your weapon/shield when you transform making the buff it gives pretty marginal/maybe even worse than just using a weapon.

Probably the best thing about it is the improved dodge roll it gives - you can spam it to move fast, almost like a movement skill and it goes further than a regular one.

I just don't see investing in passives/ gear to negate the downside to be worth it when the skill itself doesn't seem that great.

Has anyone found a good use for the skill / am I missing something?
"there is no spoone" - The Matricks
Last edited by Zeekin#4930 on Dec 9, 2024, 3:56:30 AM
Last bumped on Dec 12, 2024, 3:32:31 AM
Unless you have horrible weapons, it's currently bad yes. It's unclear to me from the info I can find on the web if getting rid of your weapon stats is intended or not, but regardless it really needs to change :( I was very excited to do Demon Form but now I'm sitting here with 2 unspent passives and a fire doggo.

On top of the weapons thing, there seem to be numerous other bugs with spirit reservations (for example, it turns off Raging Spirits, and no, not because you lost your weapons, separate issue).

I need some ideas for that the hell to do with this Infernalist until Demon Form gets fixed (that isn't summons). No Pain Attunment so the life reserve nodes just seem bad as well. Turning your mana into heat is interesting but seems like a very lategame build if you can get huge sustain and have massive mana costs on a 6L. Perma-igniting yourself for 15% of HP to get crit damage again seems like a lategame thing if you stack enough max fire res, or find some ignite immunity.
Last edited by aimlessgun#1443 on Dec 9, 2024, 4:37:18 AM
Not fond of the forced focus on spells for either of the witch trees. Loosen it up and let us have fun making stupid combos!
And....when i go into demon form, and cast fireball I immediately revert to human form. Even if i try the fireball with no support.

Anyone else experiencing this? Seems really bugged...
Your Fireball probably has something about it that requires your weapon, either stat requirements, or you set the fireball gem to use that weapon set.
infernalist needs a massive rethink imo.


i wasnt sure of the games mechanics going in, i wanted to be fairly blind but i thought infernalist, the vids made it look like it would be good for ignite self casting. as a 10 year fan of burn prolif in poe1 i thought yeah lets go with it...


so demon form is trash. ok, so what about the fire mana thing? well i can build my whole setup around mitigating that, at massive cost, and what i get back is an occasional 20% of damage as extra fire depending on how well i can juggle casting and then not casting while im being swarmed.

and then u get into the game and find out 20% of damage as extra fire is 1 prefix you can get on a lvl30 wand?

so 4 ascendancy points, probably half you skill tree and gearing shaped around having a massive mana pool, max fire res, recouping damage taken etc and then a fiddling game of skill spend juggling to occasionally get a single low level weapon prefix stat?



what am i missing with this?


ok, its applying to your minions too, but for a casting witch...?


im seeing people taking 2 small nodes rather than 1 of the big ones because theres no nodes on this class that mean anything other than the doggo and maybe the damage taken conversion for so many different builds that wanted to use this class?




its a new game and im not ruling out that i need to think harder and understand new mechanics better, but right now im looking at this class and it seems like absolute trash in so many ways, needs ripped up and completely redesigned.

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