Path of Exile 2 Deadeye Lightning Build: Design Feedback on Skill Mechanics

The lightning-focused build in Path of Exile 2 represents a prime example of over-engineered gameplay mechanics that transform what should be an exhilarating combat experience into a mundane, recipe-like chore. Instead of creating a fluid, dynamic combat system, the current state is a skill rotation that feels more like following a strict cooking instructions manual than engaging in exciting combat.

The current lightning skill implementation creates an overly complex rotation that diminishes player enjoyment and strategic flexibility. The skill sequence (Electrocuting Arrow, Stormcaller, Voltaic Mark, Lightning Arrow) feels prescriptive rather than dynamic, forcing players into a rigid ability usage pattern.

Key Concerns:
- The current design requires multiple sequential skills to deal effective damage
- Electrocution mechanics feel more like a maintenance task than an exciting combat element
- Skills seem designed to create artificial complexity instead of offering meaningful player choice

Suggested Improvements:
- Redesign skills to allow more flexible combinations
- Reduce the number of mandatory setup skills
- Create more intuitive interactions between lightning-based abilities
- Allow for multiple viable skill progression paths
- Focus on making status effect management more engaging and less mechanical

The goal should be creating a skill system that encourages experimentation and feels natural, where player creativity is rewarded rather than constrained by overly specific ability interactions.

A successful design would allow players to mix skills more freely, creating a sense of personal strategy and enjoyment rather than following a predetermined rotation.
Last bumped on Jan 28, 2025, 5:02:03 PM
I'm leaving this message to backpedal on the intensity of this condition, but I still think it exists.

Report Forum Post

Report Account:

Report Type

Additional Info