POE 2 - Loot Filter (download for everyone)

Good day, folks!

Just wanted to drop by and share the LootFilter that I did for myself and my guild. It is based on the Standard NeverSink's style and I tried to keep it somewhat Vanilla friendly as well.



click for full size image



A SHORT SUMMARY OF WHAT WAS DONE:
- Currency is highlighted by Rarity
- Shards and Essences are highlighted
- Skill, Support and Spirit gems highlighted with different colors
- Jewelry (Amulets, Rings and Belts) have a red border around them
- Relics are highlighted
- Runes, Soul Cores, Charms and Trial coins have their own color
- Jewels are highlighted
- Sockets and Quality items highlighted (white border)
- Stacks of Gold (small and big 500+)
- Endgame items are highlighted (Tablets, Fragments, Waystones, etc)
- HIDES NOTHING

- Build in ENDGAME Filtering


TO-DO LIST:
- (DONE) Filtering for low-level bases in Maps
- (DONE) Endgame filtering by hiding more stuff in Red Maps (AreaLevel 75+)
- (DONE) STRICT and UBER STRICT version of the filter for more Endgame filtering





INSTALL INSTRUCTION
1. Put filter file in ..\Documents\My Games\Path of Exile 2\Cyberion_POE2_V00.filter
2. Ingame go to Options->Game->Item Filter
3. Save

4. (optional) In case the filter is not recognized in game due to Windows read/write permissions, just open it with Notepad manually and re-save.



=============================

DOWNLOAD V1.6d - NORMAL ----- 08/Jan/2025 - Good for Leveling & General Farming

DOWNLOAD V1.6d - STRICT
----- 08/Jan/2025 - Endgame Farming & Alts' leveling

DOWNLOAD V1.6d - UBER STRICT
----- 08/Jan/2025 - Best for Ultimate Endgame farming

=============================

OLD VERSION - DOWNLOAD V1.3
Old version without Endgame filtering.
Kept in case you would like to see absolutely everything.





NORMAL version is your One-Stop filter for Leveling and Mapping.
Agrees perfectly well with Solo-Self Found.

STRICT version can be used, when you already in late Red Maps and have no need for every single piece of gear.

UBER STRICT is for Ultimate endgame farming. It shows only Top-Tier Expert Rare bases. All Normal and Magic items are hidden, Quality and Socketed items are hidden. All shards are hidden. In Red Maps (Tier 11+) White and Yellow Waystones start to filter out and become hidden. The rest is identical to STRICT verion (Currency, Fragments, Uniques, Runes, etc...)



!!!FOR THOSE WHO KEEPS ASKING!!!
Filter has Special Highlight Section that will highlight or hide any base you add to it. Read the comments in the filter file and highlight whatever ItemBase you want! That way you can customize even UBER STRICT version to your liking.


All in all, it should give a better feel to your general loot experience.
Will keep updating based on a feedback and patches for as long as I play EA.
Have fun!




UPDATE HISTORY

V1.6d
- Updated High-Value Unique drops
- Updated highlighting for Unique relics (now visible as uniques)
- High-Value Unique Relics have same highlight as other High-Value Unique drops
- Minor code improvements


V1.6c
- Fixed socketed and quality items highlight during the campaign (was too big)
- Added option to HIDE specific base. Will hide any BaseType you add to it, check HIGHLIGHT SECTION in filter
- UBER STRICT Filter - in Tier 11+ maps White waystones are hidden
- UBER STRICT Filter - in Tier 14+ maps Yellow waystones are hidden, Waystone Tier 11,12,13 are smaller and do not have Light Beam highlighting
- UBER STRICT Filter - Uncut Skill Gems Level 18 and below are hidden in maps, Level 19+ is fully highlighted
- UBER STRICT Filter - Uncut Support Gems are hidden in maps
- UBER STRICT Filter - Uncut Spirit Gems Level 18 and below do not have Light Beam highlighting, Level 19+ are fully highlighted

V1.6a
- Introduced UBER STRICT version upon multiple requests
- Reintroduced Chance Shard to STRICT version
- Regal Shard now auto-hides in STRICT version as you enter red maps (Tier 11+)
- Small color correction for Jewellry border and Chance Shard border
- Code improvements


V1.6
- STRICT version of the filter is introduced it has more aggressive filtering curve
- Added a special section, where users can add their own Item Bases for special highlighting
- Breach Rings have special highlighting
- Valuable Unique drops have special highlighting
- Added minimap icon for Breach and Simulacrum splinters
- Added colored boarder to Waystone drops (white, yellow, red)
- Waystones Tier 15 and 16 have special highlighting
- General improvements to Endgame filtering
- Fix for low-level waystones' color in red maps
- Items with ItemLevel 82+ have special border highlighting (brown color)
- STRICT version filters out all, but best bases
- STRICT version filtering is gradual, the deeper you go (White->Yellow->Red maps) more it hides
- STRICT version hides NORMAL and MAGIC items in Tier 11+ maps below level 75 except ARMOUR bases, in Tier 6+ maps below level 70 and in all maps below level 64
- STRICT version shows NORMAL and MAGIC top-tier Armour Bases
- STRICT version shows only RARE EXPERT bases in Red Maps (Tier 11+), till Red Maps all RARE bases are shown
- STRICT version shows NORMAL and MAGIC top-tier jewellry, RARE jewellry is always shown
- STRICT version shows only Gold piles of 500 gold and more
- STRICT version can be safely used for leveling


V1.5
- Full Endgame integration (filtering of low-tier bases as you progress in Maps)
- White items now filtered out according to their base-rarity and Map Tier (you can see top-tier white bases for your Alchemy crafting needs now)
- Flasks below <10% quality are hidden in Red Maps
- Skill Gems level 19 and 20 are properly highlighted
- Skill Gems below level 18 no longer highlighted (still shown, just not highlighted, this does not effect campaign)
- Soul Cores are now highlighted like Charms
- Charms are no longer highlighted. Shown just like simple Normal or Magic items
- Low-tier Waystones in red maps are not highlighted (still shown, just not highlighted)
- Proper highlighting for Pinnacle Keys
- Scroll of Wisdom is hidden in your maps (does not affect the campaign)
- Restructuring of some code
- Minor adjustments to colors
- This version is feature complete ;)


V1.4b
- Hides Quality-bases below <10% in AreaLevel 65+ to help with clutter
- Improved color for Jewellry border
- Adjustments to $$$ Currency Rarity according to the more or less formed economy


V1.4
- Added filtering of low-level/cheap bases for Endgame mapping
- No items filtered or hidden while in campaign, save to use for leveling
- Hides low-level Weapons/Armour bases in AreaLevel 65+ (only Normal & Magic rarity)
- Hides low-tier Jewelry in AreaLevel 65+ (only Normal & Magic rarity)
- Shows all yellow (Rare) items
- Hides only Normal (White) Staffs, Wands, Scepters and Focus (Casters rejoice!)
- Hides all tier Flasks except Ultimate Flask (Magic Rarity only) in AreaLevel 65+


V1.3
- Improvements to Endgame filtering
- Added Distilled, Omen and Catalyst Items to the filter
- Added Expedition Items (Logbooks and Exotic Coins)
- Improved Essences highlighting (Greater essences have white text)
- Improved all Shards visibility (Regal and Chance shards are more pronounced)
- Added Keys from Trials (Bronze, Silver and Gold)
- Added stacks of Gold (Under 500 is a small stack, 500+ is more noticeable)
- Improved Currency highlighting according to the current market
- Time-Lost Jewels should have their special highlighting
- Minor adjustments to colors, icons and palette


V1.2a
- Added Inscribed Ultimatums to the same category as Barya
- Fixed Soul Core colors
- Drop Sound corrections


V1.2
- Added initial endgame highlighting (tablets, etc)
- Added Sockets and Quality items (white border)
- Fixed highlighting of Skill, Support, Spirit Gems
- Fixed and added some symbols to minimap for some drops
- Added Light Beams for certain rare drops
- Added Belts to Jewelry highlighting (red border)
- Added Relics (magenta color)
- Fixed some wrong colors, streamlined color scheme (Barya, Charms, Runes)
- Added filter safety feature (can not hide things)



V1.1b
- Added Shards
- Added Essences
- Jewelry highlighting (red border)
- Corrected some colors



V1
- Initial Release


Last edited by Cyberion#2547 on Jan 8, 2025, 8:41:43 AM
Last bumped on Jan 11, 2025, 12:24:56 PM
Thanks a lot. I was getting bored with this default loots
Thank you very much, this if my first time using a filter and the difference is staggering. Much more fun :)
Thank you for sharing this.
Thanks for the good work!
hi how do i install this?
What logic is it to include 1000 different colors in a loot filter? Limit it to maybe 5 colors, important loot all the same one color. Crafting mats or gems you always want to loot, all the same color.
Last edited by mkdr#2100 on Dec 9, 2024, 9:45:20 AM
SO MUCH better with this filter. Thank you. Does the basic things and brings more clarity. The colors are great.
Very nice, thanks for this!

Small suggestion to add highlighting for superior quality items, since they can be broken down at the salvage bench:

Line 254 (before Show # Rares):

Show # Superior
Quality > 0
SetFontSize 30
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
SetBackgroundColor 155 138 138 255

(This also highlights superior flasks, which cannot be salvaged at the salvage bench it seems.)
Last edited by WaveHack#4909 on Dec 9, 2024, 11:42:12 AM
Nice filter, thanks!

Items to highlight sugestions :

- Keys from the Trial of the Sekhemas, almost missed looting a silver chest key because it looks like a regular white item on the ground

- Superior quality and socketed white items for salvaging

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