Feedback

Sorry for grammar errors but I can't really care as long as I've got my point across. Just want to say I am aware.
As of now I feel like it's hard to figure out how to get items that aren't on the list of "all skill gems". At that point it isn't clear ut could be found on a wand-base (for example).

Also, on controller, there is no "all skill gems" list at all.
The controller has moments of locking off as I said in a previous bug report topic.

Also, I don't know if this intentional. But flame wall is set too close to you to have any serious reach and often misses the mark of where your character puts it. I haven't tested this on keyboard so it may be intentional..if not, it often gets puts too close to you.
Yes. Rechecking the whole store on controller is just torture. We need to be able to type or save some predefined keywords.
I am sorry, but the controllers locking on to a target fails many times. Many times it randomly attacks in another direction, ornputs flame walls way too close to me. After dodge rolling it seems to often forget where to target (while if u just stood there it would know).

I am afraid you do this because of controllers are overpowered comments, "unfair". I physically have no other choice to use a controller. But besides that point. If you integrate controllers this deeply, then please work on the lock on function because it misses the mark too often to be reliable. During boss fights it may miss 20/30% of the hits, and that's minimum.

I hope you find a way to balance this out because I feel you can't really call yourself a controller supported game if this function doesn't work well. Mouse and keyboard has other advantages.
Last edited by nojokebabe#0165 on Dec 10, 2024, 9:42:53 AM
Dear GGG.

Again, sorry for any mistakes in my tips I give, I do my best to support the beta.

I have yet to find a way to choose SSF servers on a controller unless I load into the game with keyboard. This is very unfortunate and I hope u can see it will work.

I am talking about controller on PC.
Are checkpoints supposed to reset? I put my character in position last night. Right now I couldn't get back to it, went waypoint and that seemed to be my new checkpoint now. Either that or choosing the previous waypoint resets ue checkpoint. Which would seem a bit clunky. In that case, can't we have a choice if we want to replace our checkpoint?
Last edited by nojokebabe#0165 on Dec 12, 2024, 9:09:18 AM
Ggg this bug is enormous. A few times right now i left my controller unattended. The game froze (of course i opened the menu before, I was playing on hardcore). But on the background I could hear fighting noises. Something fishy is going on there and I can only imagine console players may suffer from it aswell.
Judging by the steam player count, the game seems to be holding steady. GGG I think has nailed their target audience and focusing on them will give them the success they want.

Remember not all games are for everyone and that’s ok. I can’t stand sports games but tons of people love them which is totally fine.
I SERIOUSLY stay of this opinion. Because let's be fair, 90% of people will stop because of the constant feeling of failure. Give them a chance to have the popping off feeling aswell..the feeling of a power spike..the feeling of being proud. Etcetera. I ment my earlier post:

I've done a lot of reading up on the latest feedback, etcetera. And I'm at the point of thinking. The only point of keeping casuals around, may be creating an "easy" and a "semi-easy" mode (you get my point). Like a ladder. Combine this with the warning I just brought up and add to it. To practice, we have added a beginner and an intermediate difficulty.b

Just a place where players less serious, can enjoy the game a little less daunting. A place where the mechanics are eased down.

I know it doesn't sound like poe, but that's why I said. Keep the normal difficulties aswell.

Not everyone instantly wants or can be good enough. Making them insecure, doubting their build, overwhelmed, stressed. Make difficulties that can soothe them into it, and if they decide, they can stay there.

Poe 2 is already losing casuals / beginning players because of the curve. You can say "we try to make all builds / skills viable. But the hard truth is is it's still too hard for the average player.

I am aware that I am not the best player but I am definitely not asking it for myself, I like the steep curve, probably will even play it on hardcore to further increase it's longevity.

Anyway, I think this would be smart. Look at it like in EA FC (weird example but there's a point there). They made difficulties like beginner, amateur, semi pro for people that either don'r want to learn, want to unwind, aren't good. Now EA FC is bad in it's design and way of "rewarding". But it does feel soothing to a player to have a "warm bed" and something to work toward, instead of instantly being dropped into the scary ocean. Sometimes you just want to feel powerful and kill. They can't, not enough. Make the difficulties so that a learnint curve is possible, yet especially the easiest difficulty should be easy enough that it rewards playing much more then being good..the one after that should be the sweet spot in the ladder where you get to learn some mechanics without it being too punishing.

Just let them be powerful. You aren't stealing anything from us.. and the ones refusing this sre just blindsided by superiority. "This is Poe". But you aren't ruining ANYTHING.

If ANYTHING in these messages seems like a big Nono. I am just providing tips. I may not always be right, but I try and maybe I will have 1/2 valuable things.

If you want to make arpgs approachable and fun instead of scary and punishing I really think it would be wise. I was playing diablo as a six year old boy. If that was this game I'd have ran away. Just to make a point. I can't recall into detail as I was so young so sorry for mistakes. But poe should have both sides of the spectrum imo. A relaxed game with possibility for huge challenge if it really wants to become a game that has it all for every aspiring arpg player
Last edited by nojokebabe#0165 on Dec 13, 2024, 5:21:25 AM

Report Forum Post

Report Account:

Report Type

Additional Info