Feedback
I can see a lot of varying opinions. But I also must say, humans are extremely likely to get comfortable in a current scenario, and anything new or different will be bad, without viewing potential upsides.
* I feel like the watching experience if this game is a lot better * I feel like pretty much all your changes are good. I could make a long list going over it but. The general phase, its a lot more attractive and fun. Of course, people with a lot of poe 1 rust will not like it. But let's be fair, they would basically want poe 1 with new graphics. You went into a wild direction and changing it all up. I don't think your decisions were bad at all. I think for the people that can't get used, keep POE 1 alive. But in the general direction of POE, I think this is a big step forward and I believe it will be unwise to let yourself get bullied into a direction. Find a sweet middle ground. But getting rid of the extremely zoomy vibe is very good in my eyes. * Of course it needs balance. No one would deny that, but people rating it bad need to give it some time to mature. Not complain at the first chance because you miss 1 thing. Balancing means finding a sweet spot for everything. But I agree with their general view, of not letting zooming, power creep and complexity get out of hand. * Also understand that by gatekeeping (which is what some of us are definitely doing), you are basically pushing new players out. Shouldn't this be a balanced and fun environment for everyone? Why not open up and find a good balance for everything? My rating: 8/10 The reason being, there's surely room for improvement it is a beta. But I am overwhelmed by what you have brought. As if I am opening Diablo 3 (how the natural successor of Diablo 2 should have been). I am more of a poe enjoyer then a Diablo player. Haven't played Diablo since d2. But this is it, the vibe is here, the potential is here. Now stand your ground and don't let yourself get pushed in one way. But do try to find middle grounds for everything, special uniques for example, that could change the gameplay to a poe 1 feel. Good job GGG. I am proud to have been spending time in poe 1 before and now being able to enjoy this experience. I've always said poe 1 is good, they just lack the general resource to make it great. This is not a critique, it is what you have done now. This is exactly the vision I had. But considering the resources you started developing poe 1 with. You've done extremely well and I will also keep playing por 1 for years to come! Can't wait for a new league every 2 months (switching between games). Good luck GGG and I will post my suggestions / bugs. Last bumped on Dec 13, 2024, 5:11:58 AM
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I will use this topic to bring up suggestions.
*I would like to see. Mercenaries, or a mercenary class. I have very good memories of d2 mercenaries. *A quest panel that shows the rewards, maybe among a short explanation of a quest. As you are simplifying things, it may well be good for people to know somewhat where to go, and what they can get by succeeding. Instead of just "I have quests" |
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I of course mean, not a Mercenary class as the class we have now. But a class that can have mercenaries (helps) help him for example
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Actually, this may be a little weird/controversial.
But I think it would be helpful for a player, at least going into the game the first time. Maybe even every time they create a new characrer with an option to check it out (don't reminder anymore). REMINDER: This game is hard. This game is MENT TO BE HARD. Don't worry too much about your build. Of course there are better and worse builds. But with any build, this game, and it's enemies are ment for you to struggle with. The grind, the survival, is part of what we offer with Wraeclast. Something like this. Because I think a lot of people get to over thinking burnout. But they need to accept that it's a hard game. You could give a great player an average build and he'd do ok. And they need to be reminded of that. U can make the game more beginner proof, but it can still be daunting. Make sure they're up for the challenge and don't get sucked into the "I can't fix my build" mode. Not everyone wants to copy things but have an adventure. |
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Yea I've spotted some ridiculous grammar errors in there, forgive me!
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Maybe even remind them that people that make it seem easy spent thousands of hours practicing.
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"In a game like this, every detail matters"
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And try do it asap. WARNING. In red. Or REMINDER. depending on the urgency you want to give it.
Before the casuals get overwhelmed. We need to draw them in, and give them a realistic idea of what to expect. |
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Id make a serious case for some sort of way to search for certain items in the shop / being able to type on a controller. Searching the store for specific items is really tedious. Give us the option like with the regex in poe 1, but ingame, to save certain queries and look at them with 1 tap. ESPECIALLY for a controller where I have yet to find a way to type. But why not just make anway to save certain queries. This is kind of harsh and it reminds me of POE 1 (controller).
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I've done a lot of reading up on the latest feedback, etcetera. And I'm at the point of thinking. The only point of keeping casuals around, may be creating an "easy" and a "semi-easy" mode (you get my point). Like a ladder. Combine this with the warning I just brought up and add to it. To practice, we have added a beginner and an intermediate difficulty.b
Just a place where players less serious, can enjoy the game a little less daunting. A place where the mechanics are eased down. I know it doesn't sound like poe, but that's why I said. Keep the normal difficulties aswell. Not everyone instantly wants or can be good enough. Making them insecure, doubting their build, overwhelmed, stressed. Make difficulties that can soothe them into it, and if they decide, they can stay there. Poe 2 is already losing casuals / beginning players because of the curve. You can say "we try to make all builds / skills viable. But the hard truth is is it's still too hard for the average player. I am aware that I am not the best player but I am definitely not asking it for myself, I like the steep curve, probably will even play it on hardcore to further increase it's longevity. Anyway, I think this would be smart. Look at it like in EA FC (weird example but there's a point there). They made difficulties like beginner, amateur, semi pro for people that either don'r want to learn, want to unwind, aren't good. Now EA FC is bad in it's design and way of "rewarding". But it does feel soothing to a player to have a "warm bed" and something to work toward, instead of instantly being dropped into the scary ocean. Sometimes you just want to feel powerful and kill. They can't, not enough. Make the difficulties so that a learnint curve is possible, yet especially the easiest difficulty should be easy enough that it rewards playing much more then being good..the one after that should be the sweet spot in the ladder where you get to learn some mechanics without it being punishing. Just let them be powerful. You aren't stealing anything from us.. and the ones refusing this sre just blindsided by superiority. "This is Poe". But you aren't ruining ANYTHING. If ANYTHING in these messages seems like a big Nono. I am just providing tips. I may not always be right, but I try and maybe I will have 1/2 valuable things. Last edited by nojokebabe#0165 on Dec 9, 2024, 3:45:31 AM
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