Minion feedback

Loving the game, playing as a sorceress minion build.

However, there’s lots of room for improvement. Feedback in no particular order:
- even well into Act 2 (maybe even later), you can only have 2 minion archers/mages. This is not the minion master fantasy. Surely at lvl25 you should be able to command at least a small team (not saying it has to be an army, but 2?!!). Some spirit cost reduction seems fair
- there doesn’t seem to be a summoner oriented offhand: any offhand that provides more spirit. Likewise: why is there no 2-handed minion oriented weapon, like a summoner staff? Scepter+offhand and 2-handed summoner staff could provide for example 150/200 spirit, so that you can command a small army.
- scepter native minion skills seem to always give 2 minions, this feels really bad. I can understand that the starting weapon gives only 1 or 2 minions, but for the love of god: I have a lvl8 skeleton warrior skill, give me at least 1-2 more skeletons compared to when I was lvl 3…
- please add melee & ranged weapons that provide spirit. That way we can play a King Leoric fantasy, where we go at the enemy side by side with our skeleton friends. It’s odd that summoners can use full power spells but not at least semi powerful melee/ranged attacks
- minions: tooltips should show how much damage they have, and preferably how much life
- minion allocation: seems very buggy with spirit & skills from weapon. I can sometimes allocate 4 snipers and only get 3, I can sometimes allocate 3 and actually get 4.
- minion spawning when skill is from weapon: unreliable. Sometimes you have to re-equip a weapon multiple times before they spawn.
- minion respawn rate is too slow. Please make it 3 or 4 seconds instead of 6, which is still slow enough to want to spec into respawn rate nodes
- spirit allocation: please add a direct link/button to this section while on the skills menu, rather than having to go to skill allocation and then click into minion allocation.
- minion life against bosses: all minions wipe each time a boss does an AoE attack, including skeleton warriors which supposedly have more life/defense. Please give skeletons an inherent X% incoming damage reduction stat against bosses.
Last edited by TheBalrogslayer#7574 on Dec 8, 2024, 4:08:20 AM
Last bumped on Dec 10, 2024, 3:15:34 AM
Update: I’ve now learned that scepters can be wielded as offhand, that’s awesome!
Would be great if we can dual wield them though, and/or get 2-handed weapons with >100 spirit.

Thanks!
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even well into Act 2 (maybe even later), you can only have 2 minion archers/mages. This is not the minion master fantasy. Surely at lvl25 you should be able to command at least a small team (not saying it has to be an army, but 2?!!). Some spirit cost reduction seems fair


Levelling up minion gems lowers their spirit costs. And there are items that give you more spirit.

My first time entering Ogham Village in act 1 I had 10 persistent minions (I chose to go 6 archer/mage and 4 warrior), and unearth gives you another 12 temporary ones, which is quite army-like.

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