My thoughs, kinda disappointed overall

Thought I would share some criticism and overall thoughts so far. To say I am not a little bit disappointed would be a lie. So here's my perspective on why I am not really having fun. This is of course subjective so if you disagree it's totally fine. Maybe it's not the game I was hoping it would be.

Lev 22 Sorceress
Act 1 completed

COMBAT
Combat feels incredibly clunky and has 0 fluidity. I am not sure if the intent for POE2 was to push everyone to WSAD but that's not really my playstyle. Mouse and keyboard feels terrible. The movement is really off.

ANIMATIONS
The casting animations, roll animations, dodge animations, it all feels very clunky. Like you roll to dodge a mechanic and as our coming out of your roll, your character slows down while trying to get up pretty much negating the evasive maneuver in the first place. I dunno something is just off, doesn't feel smooth and polished.

GAME PACING
The game is sooooooooo slow! My god I get it, we wanna have good pacing, but the game in it's current state is a completely SLOG!! I am also not noticing much increase to drops on crafting materials, so having basically 0 ability to experiment with gear, find upgrades, and pace through the zones is a snooze fest.

BOSSES
I personally think there are too many early on. It becomes annoying, especially when each encounter is 20 min fight, spamming dodge roll and evade 90% of the fight and only getting to use skills 10% of the time. The bosses move twice as fast as you do, and there is 0 downtime between one ability to the next you need to avoid. Getting in a cast is really difficult. The only way I was able to complete the last boss on Act1 was to equip flame and electric orbs (instant cast) and run around the map for 20 mins while they slowly ticked the boss down. I dunno, this was just not fun at all. There needs to be a LITTLE bit of downtime between abilities that need to be evaded to give us a chance to cast a couple things.

MONSTER SPEED
Guys come on, like difficulty is one thing, but the monsters and bosses all move twice as fast as you do. Getting a chance to cast a skill in between mechanics is very difficult. It's absolutely annoying and infuriating. You cannot outrun any mob.

GAME TUNING
From my previous point, the game is sooo boring. 90% of the fights is spent dodging mechanics, and not actually playing the game. Maybe it's different for melee or archers, but casting on a sorc feels terrible.

I dunno I am very disappointed. I keep reminding myself that its early access and these things may change, but I was hoping for a better experience. I am not giving up at all, but at this point I am forcing myself to push through not really having fun.

Last bumped on Dec 11, 2024, 12:46:54 AM
Nope, can't say I can relate to you're post.
Yup

For ranged its kite-hit-kite-hit

For melee its dodge-dodge-dodge-1 hit

POE does not exist
The thing is that it's not poe 2, it's a different game, the problem is that the developer used the history and part of the content of poe and misled the audience, I did not like the game at all, only the graphics and music are good, the rest is terrible, game design is terrible 0/10, worse even than in d4.

If poe 1 leagues weren't suffering from poe 2, I wouldn't even pay much attention to it, but since some of the effort goes into poe 2, it makes me unhappy with the situation.

Why was it necessary to make a dinosaur, they would have added 1 reskin and a new company and that's it, the question is why take such risks?!
✨ Beta tester Path of Nerf 👀
Last edited by spokipo#1869 on Dec 7, 2024, 4:02:34 PM
Game is trash I'm attempting to get refunded but I doubt it happens. I agree it is worse than Diablo 4 and that damages my soul to even think let alone type.
Last edited by Eclipsed713#5198 on Dec 7, 2024, 5:44:19 PM
90% agree with the OP

Except for the dodge roll bit. I totally get why its like it is.

In most games with a dodge roll, because of the sudden jump forward from the roll, it becomes the optimal way to always move around. So you end up with everyone just rolling around to move, because its faster.

Dodge either needs to have a momentary slow at the end, or a cooldown. A cooldown would feel even worse, considering some of the boss fights and how they spam attack after attack. Potentially dodge needs just a LITTLE more distance that it travels before the slow, but otherwise, I think its fine.

Everything else is spot on though.

For a game that seemingly was trying to appeal to all the people that quickly get turned away by POE1, all of the mentioned things above are going to just as quickly turn away people.

The number of high skill souls like players is less than make up the majority. POE1 had the formula right, as those types of fights were for those players who made it that far into the game. POE2, you are faced with higher skilled boss fights 5 minutes into the game. Thats a great way to scare away a lot of players.

-----

Thats not to say the game doesnt have some amazing improvements over POE1. A lot of the games other mechanics are vastly superior imo. Especially the skill gem system, the changes to the passive tree, even simple things like being able to sell AND buy on the same screen.
Last edited by Zewks#0624 on Dec 7, 2024, 5:53:22 PM
Yeah.
This was ruthless mode except your character is walking in tar.

Increase base movement speed by 20%, and make dodge roll 50% faster.
Triple loot during campaign.
Add quest locations on maps so you don't need to backtrack.

This will solve most problems, including the underpowered feeling you get.
I wonder if they speculated in make characters walk so slow, nerfing drops and giving white mops so much HP to simply drag out the campaign?

Either way, I'm out for now. Be back in a few weeks/months when this is sorted out. If it never is, I won't be back -sticking with POE1 then.
"
JpPo2024#4659 wrote:
Thought I would share some criticism and overall thoughts so far. To say I am not a little bit disappointed would be a lie. So here's my perspective on why I am not really having fun. This is of course subjective so if you disagree it's totally fine. Maybe it's not the game I was hoping it would be.

Lev 22 Sorceress
Act 1 completed

COMBAT
Combat feels incredibly clunky and has 0 fluidity. I am not sure if the intent for POE2 was to push everyone to WSAD but that's not really my playstyle. Mouse and keyboard feels terrible. The movement is really off.

ANIMATIONS
The casting animations, roll animations, dodge animations, it all feels very clunky. Like you roll to dodge a mechanic and as our coming out of your roll, your character slows down while trying to get up pretty much negating the evasive maneuver in the first place. I dunno something is just off, doesn't feel smooth and polished.

GAME PACING
The game is sooooooooo slow! My god I get it, we wanna have good pacing, but the game in it's current state is a completely SLOG!! I am also not noticing much increase to drops on crafting materials, so having basically 0 ability to experiment with gear, find upgrades, and pace through the zones is a snooze fest.

BOSSES
I personally think there are too many early on. It becomes annoying, especially when each encounter is 20 min fight, spamming dodge roll and evade 90% of the fight and only getting to use skills 10% of the time. The bosses move twice as fast as you do, and there is 0 downtime between one ability to the next you need to avoid. Getting in a cast is really difficult. The only way I was able to complete the last boss on Act1 was to equip flame and electric orbs (instant cast) and run around the map for 20 mins while they slowly ticked the boss down. I dunno, this was just not fun at all. There needs to be a LITTLE bit of downtime between abilities that need to be evaded to give us a chance to cast a couple things.

MONSTER SPEED
Guys come on, like difficulty is one thing, but the monsters and bosses all move twice as fast as you do. Getting a chance to cast a skill in between mechanics is very difficult. It's absolutely annoying and infuriating. You cannot outrun any mob.

GAME TUNING
From my previous point, the game is sooo boring. 90% of the fights is spent dodging mechanics, and not actually playing the game. Maybe it's different for melee or archers, but casting on a sorc feels terrible.

I dunno I am very disappointed. I keep reminding myself that its early access and these things may change, but I was hoping for a better experience. I am not giving up at all, but at this point I am forcing myself to push through not really having fun.



Stick to D4, Last Epoch.
I am having a lot of fun. Its easier than POE1.
"
Climet#7103 wrote:
"
JpPo2024#4659 wrote:
Thought I would share some criticism and overall thoughts so far. To say I am not a little bit disappointed would be a lie. So here's my perspective on why I am not really having fun. This is of course subjective so if you disagree it's totally fine. Maybe it's not the game I was hoping it would be.

Lev 22 Sorceress
Act 1 completed

COMBAT
Combat feels incredibly clunky and has 0 fluidity. I am not sure if the intent for POE2 was to push everyone to WSAD but that's not really my playstyle. Mouse and keyboard feels terrible. The movement is really off.

ANIMATIONS
The casting animations, roll animations, dodge animations, it all feels very clunky. Like you roll to dodge a mechanic and as our coming out of your roll, your character slows down while trying to get up pretty much negating the evasive maneuver in the first place. I dunno something is just off, doesn't feel smooth and polished.

GAME PACING
The game is sooooooooo slow! My god I get it, we wanna have good pacing, but the game in it's current state is a completely SLOG!! I am also not noticing much increase to drops on crafting materials, so having basically 0 ability to experiment with gear, find upgrades, and pace through the zones is a snooze fest.

BOSSES
I personally think there are too many early on. It becomes annoying, especially when each encounter is 20 min fight, spamming dodge roll and evade 90% of the fight and only getting to use skills 10% of the time. The bosses move twice as fast as you do, and there is 0 downtime between one ability to the next you need to avoid. Getting in a cast is really difficult. The only way I was able to complete the last boss on Act1 was to equip flame and electric orbs (instant cast) and run around the map for 20 mins while they slowly ticked the boss down. I dunno, this was just not fun at all. There needs to be a LITTLE bit of downtime between abilities that need to be evaded to give us a chance to cast a couple things.

MONSTER SPEED
Guys come on, like difficulty is one thing, but the monsters and bosses all move twice as fast as you do. Getting a chance to cast a skill in between mechanics is very difficult. It's absolutely annoying and infuriating. You cannot outrun any mob.

GAME TUNING
From my previous point, the game is sooo boring. 90% of the fights is spent dodging mechanics, and not actually playing the game. Maybe it's different for melee or archers, but casting on a sorc feels terrible.

I dunno I am very disappointed. I keep reminding myself that its early access and these things may change, but I was hoping for a better experience. I am not giving up at all, but at this point I am forcing myself to push through not really having fun.



Stick to D4, Last Epoch.


That's pretty rude. I don't like D4 or Last Epoch.

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