So with the changes to hit/spell how does that work with block?

Pretty much the title, I think dodge/evasion now works on hits in general wether it's spell or physical and AoE will still always go through by default, is block like this as well? or does it work on some other rules?
Last bumped on Dec 13, 2024, 3:28:24 PM
I recommend checking out this interview: https://youtu.be/SBx9hEjgaMs?si=E2FBrW98p1zRND6_&t=1215

Sounds like blocking is very much applicable for any type of directional damage. They've removed the distinction between attacks and spells (also mentioned in the interview) so I figure it won't matter what the damage type is, just whether it's area based or directional based.
Last edited by Jirue#7761 on Dec 6, 2024, 1:56:36 AM
Nobody has any clue at all. All the streamers are just watching interviews and other peoples YTs. It’s pretty much ask a question and get no answer. Which is fine by me. We’re all on the same boat. Nobody knows diddly squat and I don’t mind it at all.
"
Nobody has any clue at all. All the streamers are just watching interviews and other peoples YTs. It’s pretty much ask a question and get no answer. Which is fine by me. We’re all on the same boat. Nobody knows diddly squat and I don’t mind it at all.


The interview I linked above answers pretty definitively. Always possible they've changed it in the 3 months since the interview was posted, but unlikely.
"
Jirue#7761 wrote:
I recommend checking out this interview: https://youtu.be/SBx9hEjgaMs?si=E2FBrW98p1zRND6_&t=1215

Sounds like blocking is very much applicable for any type of directional damage. They've removed the distinction between attacks and spells (also mentioned in the interview) so I figure it won't matter what the damage type is, just whether it's area based or directional based.


that intrevirew really does not explain everything, we need ot understand exactly how block works including the warbringer ascendency. we can just assume that the ascendency will allow you to block what's unblockable but we don't know if that means EVERYTHING that's ublockable ? just a part of what's unblockable ?

and depends on that answer then we would want to know what part will become blockable with the ascendency, because at the end of the day that ascendency is coming at A HUGE cost inlcuding the fact that it costs 4 ascendency points which is a HUGE cost in it self "aka shield block base value 40% is literally 1 prefix, it is VERY helpful to have that prefix as armor but as crafting stands in the game right now more than 99.9% of the people won't even ge ttheir hands on a good 3 armour prefix shield. at least not any time soon. but many shields have decent armour and 40+% block chance right now.

so the cost for the 35% less block ascendency is actually very steep and we don't even know what is it doing precisely which feels like shit to be honest.
"
"
Jirue#7761 wrote:
I recommend checking out this interview: https://youtu.be/SBx9hEjgaMs?si=E2FBrW98p1zRND6_&t=1215

Sounds like blocking is very much applicable for any type of directional damage. They've removed the distinction between attacks and spells (also mentioned in the interview) so I figure it won't matter what the damage type is, just whether it's area based or directional based.
that intrevirew really does not explain everything, we need ot understand exactly how block works including the warbringer ascendency. we can just assume that the ascendency will allow you to block what's unblockable but we don't know if that means EVERYTHING that's ublockable ? just a part of what's unblockable ?
By default block protects only against strikes and projectiles. With Turtle Charm, block protects against all hits, like in PoE1.
I am and currently still playing a block build Warbringer.

I'm very mixed on the block line.
Passive block seems hit or miss. It does really shine with Turtle charm but has positive and negative sides.

I don't see Renly's Training ( 40% base shield ) as a positive for the most part. Sure, it is great for a shield with low block amount but normally once you find a good high block shield, you are set, but now it doesn't matter anyway as the block is always 40% base.

The reason this feels like a negative is the massive 35% less block chance on Turtle charm. I took almost every node with block beforehand to get ready for the reduction and still dropped from max to the low 60s on block. The PoeDB skill tree had me at 107% block chance. I even ran up to Wide Barrier (30% block ) for a total of 142% increased block chance and still wasn't max. Normally, I would get a high block shield to get me to max until I got my gear sorted but Renly's means you can't do this. Maybe picking up an Anvil would help, but being slow seems to be an easy way to die currently.

As a side note, there is no additional information I can find in the character sheet to know how much above 75% you are. So, no way for me to do any math to see how the numbers are even being calculated ( without spending a fortune in coin). Not sure why they got rid of the original above max number. Maybe I'm missing something, but the numbers just don't add up to what I expected.

Passive block works but you still take hits since it is so limited, Turtle seems to block almost everything. Still have to watch out for ground effects and certain mobs ( Quake mobs come to mind ). Much easier to focus on skills and dodge rolling but I think it comes with a fairly hefty price. Damage is going to suffer as you either dump even more points to use a 2hander ( Giant's blood ) or you get used to weapon swapping back and forth. ( You have to always remember to use your 1hand skill after the 2hander to get the shield back to block...) Going elemental or minion would be an alternative ( spec Int ) but I'm pretty sure I could make a similar / better block build using Titan without all the negatives I get from Warbringer.
Last edited by Gleamwar#0797 on Dec 13, 2024, 3:43:41 PM

Report Forum Post

Report Account:

Report Type

Additional Info