Item classes for PoE2 filters

I'm looking to create a very basic filter just to Highlight the different item classes to make them a bit more prominent.

Has GGG mentioned anything about providing the necessary filter information before EA launch?



Last bumped on Dec 11, 2024, 4:37:26 PM
I've spent some time looking for the same but I don't think any information has been made public yet. I'm hoping after the PoE 2 website launches in early access with the trade site and stuff we'll get the PoE 2 equivalent of this page https://www.pathofexile.com/item-filter/about if there's any differences. There is a good chance they work the exact same and we just need to rebuild something by hand.
Last edited by Sleepy_Time_Tea#6716 on Dec 5, 2024, 2:39:44 PM
I have created my own filter for from scratch, using the infos available at https://www.pathofexile.com/item-filter/about.
It seems they just copied the filter system from poe1.

For reference:
https://github.com/roastpiece/poe2-filter/blob/master/local.filter

My process for adding stuff:
Copy item from game with Control+Alt+C, Gives you something like this:
Spoiler

Item Class: Stackable Currency
Rarity: Currency
Chaos Orb
--------
Stack Size: 1/20
--------
Removes a random modifier and augments a Rare item with a new random modifier
--------
Right click this item then left click a rare item to apply it.


It gives you the Item Class, and the name (BaseType)

And to get the style/alert stuff sortet i used the "Filter Line Translator" Tool on FilterBlade (under Advanced Tab)
Last edited by RoastInPieces#1936 on Dec 8, 2024, 3:03:15 AM
it's the exact same syntax as PoE1. to add to the suggestions so far, you can use the wiki (Style guide: https://www.poewiki.net/wiki/Guide:Item_filter_guide) and PoE2DB (https://poe2db.tw/us) as well to verify unowned item stats.
i was trying to do a basic filter aswell (first time i tried to do one myself), but i struggle to get the uncut gem to show back once i hide the normal rarity item, i had no trouble make the other currency shown, but those one i don't get how to make them appear.
if someonce could tell me, how to write it thx

because i tried something like that:

Show
Class "Currency"
BaseType "Uncut Skill Gem"
SetTextColor 163 141 106
SetFontSize 30
but it didn't work to show it, i put this above the:

Hide
Rarity < Magic

i used to hide the normal item.
Last edited by phenix60#0228 on Dec 9, 2024, 4:50:11 PM
"
phenix60#0228 wrote:
i was trying to do a basic filter aswell (first time i tried to do one myself), but i struggle to get the uncut gem to show back once i hide the normal rarity item, i had no trouble make the other currency shown, but those one i don't get how to make them appear.
if someonce could tell me, how to write it thx

because i tried something like that:

Show
Class "Currency"
BaseType "Uncut Skill Gem"
SetTextColor 163 141 106
SetFontSize 30
but it didn't work to show it, i put this above the:

Hide
Rarity < Magic

i used to hide the normal item.


Personally i wouldve written it as:

"

Show
BaseType == "Uncut Skill Gem"
SetTextColor 163 141 106
SetFontSize 30


they are not a currency, based on the information from PoE2db.
https://poe2db.tw/us/Uncut_Skill_Gem#UncutSkillGemSkillGemUncut

they also do not posess a rarity, so it shouldnt matter if that entry exist later or not.

the "==" in the basetype parameter will make sure that the value needs to match exactly. i suggest changing it to BaseType = "Uncut" to hioghlight all uncut gems (skill spirit and support gems)
Last edited by iHaku#0909 on Dec 10, 2024, 6:52:52 AM
I am currently doing a filter to sort out white gear based on what defense stat it provides. Unfortunately there's no easy way of doing it other than manually listing all base types. Thankfully, it's possible because for example "Sandals" can only be int-based item, etc.
I am also filtering out weapons that I will never need to pick up as well as highlight socketed and quality items for dismantling

This currently highlights 99% of items in Act 3 correctly, but it will likely miss something in which case it will display as a common standard white.

You can use it as a basis if you like, I'm a minimalist so I just highlight the border in certain colors. I eventually intend to make all gear that isn't my class grey, just like weapons.

If you find an item that isn't sorted into a category, for example "Strange Stockings" - just add the word "Stockings" in the proper category and it should be fine.

p.s. The reason I highlight only whites is because I pick up all blues/rares/currency, but I need to selectively pick up whites fitting for my class to craft with them.

Spoiler
# Highlight socketed items with orange frame
Show
Sockets > 0
SetBorderColor 240 122 19

# Highlight quality items with orange frame
Show
Quality > 0
SetBorderColor 240 122 19

# Grey out the name of weapons I don't want
Show
Rarity = Normal
Class = "Claw" "Dagger" "Sword" "Axe" "Mace" "Bow" "Staff" "Quiver" "Wand" "Shield" "Flask"
SetTextColor 110 110 110

# Highlight weapons and common items I may want with blue frame
Show
Rarity = Normal
Class = "Focus" "Sceptre" "Belt" "Ring" "Amulet"
SetBorderColor 100 100 255

# Int
Show
Rarity = Normal
BaseType = "Raiment" "Tiara" "Circlet" "Sandals" "Slippers" "Gloves"
SetBorderColor 0 0 255

# Str
Show
Rarity = Normal
BaseType = "Greathelm" "Mitts" "Greaves" "Cuirass"
SetBorderColor 255 0 0

# Dex
Show
Rarity = Normal
BaseType = "Boots" "Coat" "Vest" "Cap" "Hood" "Bracers"
SetBorderColor 0 255 0

# Dex Int
Show
Rarity = Normal
BaseType = "Garb" "Jacket" "Mask" "Wraps" "Shoes"
SetBorderColor 0 255 255

# Str Int
Show
Rarity = Normal
BaseType = "Crown" "Vestments" "Leggings" "Mantle" "Cuffs"
SetBorderColor 255 0 255

# Str Dex
Show
Rarity = Normal
BaseType = "Helm" "Armour" "Sabatons" "Gauntlets" "Mail"
SetBorderColor 255 255 0
Last edited by Aisaaaxnergg#0328 on Dec 11, 2024, 4:42:42 PM

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