Will POE2 precompile all shaders on game launch?
Basically as topic - in POE1, if you have empty shader cache (e.g. on league start), game compiles shaders on fly, when it's needed/new asset appears on screen.
But shader compiling is CPU intensive process that kills smooth performance (large framerate drop, stuttery feel etc.). And I'm wondering, did POE2 improve this issue? I'd love to precompile all game shaders on game launch - I wouldn't mind waiting for it, the smooth performance while gaming would be really nice. For comparison, when POE1 compiles shaders, frames per seconds often drop to 20-40. But when it's compiled, it's back to steady 120. It's huge difference. Last bumped on Dec 10, 2024, 4:32:09 PM
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Compiling shaders on your PC is an important part to optimization.
Every PC is different, which is why by compiling it on the target PC your performance improves compared to "stock" pre-compiled shaders. |
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" I never denied it, what I'm asking is if POE2 shaders are compiled on game launch/menu or while playing game (POE1) |
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Pretty sure it's the exact same engine as PoE1. Only difference is the particle engine should behave better with the new effects. Those new effects are what we've seen as they've slowly put them in PoE1 the last 2+ years.
Edit to add: it streams the shaders to you. Not all at once. Eat your vegetables. Last edited by boldfacelies#7230 on Dec 5, 2024, 2:51:20 AM
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Exactly this. There must be a button to precompile shaders.
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