[3.25] Mana-RF Hiero , Zero to Hero Journey

Hello dear Readers , this build was made during the Necro-Settler league, some early game item price are Inflated. No borrowed power was use like the recombinator .
This is not a perfect build guide but a Journey

PoB:https://pobb.in/qUJp4ERPDrgh
Better Trading link at the End of Notes
You have Loadout on top right , for each early campaign & daily progression.
You can find more Information into notes about Key-piece bought .


PoB damage isn't inflated I just used arcane cloak & didn't take in account the mana spend from other spell , you can expect more damage.


Campaign is played as Normal RF

How the build work:
Mana/int Stacking
Spell power affect Mana-RF (fire dmg or spellpower is the same unlike normal RF)
Mana is the flat dmg of RF
Mana is gained as extra Energy shield
Indigon setup = Burn mana deal more dmg
Recover mana from brand mastery & %mana on kill notable

Pro:
_Best damage RF build into the mid-game with Indigon
_Good Energy shield stacking
_Area of Effect of RF is very LARGE
_Good Regen
_Can be a mapper or a Bosser.


Con:
_Vulnerable again chaos dmg in early map (until Coruscating and Brand mana recovery)
_Required to use a Guard skill manually every 6-8s
_You are limited to 2000% with Indigon (around 16k mana burn recently happens only in very-late game)
_Softcore Only


FaQ:
Why you didn't use Graven's Secret belt and Healthy Mind ?

Graven's Secret a very good unique but I couldn't use it in a league start situation because of his price ,otherwise it's extremly strong defensive belt for this build until Militant Faith .

Healthy Mind is probably the best damage jewel for this build in early setup. It required to spec life nodes unfortunatly the price of this jewel was extremly high compare to rare jewel so I skip it completly before int stacking and when I could afford I was already starving in passif tree points (witch or scion jewel socket)

Why Shaper's touch glove fall-off?
I didn't scale strenght enough to make it worth and suffix+implicite are too much power lost (for res/int/dmg)
Still a very good early game but tattoo life regen are better too


Did you watch Conner & Lance Mana-rf and why didn't you follow their build?

Both Conner & Lance use borrowed power from their league :
Conner have no chaos resistance & use Shaper's touch to scale str/int into mana .
He use Affliction charm to have Energy shield regen.

Lance use the necropolis mod "gain 1 mana per 2 int" on Helmet which is a borrowed power .
He craft item with double fracture & double influence from Graveyard crafting which is almost impossible to replicate.
He use Adorned gem too which have been nerf.

My RF turn off when I use Coruscating Elixir , what to do ?
RF can't be on when you have 1 hp , fortunatly "Eternal Youth" Keystone prevent this effect (can still happens if you play in predictive mod)


When did you completed your first t17 & first Uber?
Around Day4-5 for the first t17 with a scarab of biscetion to have a free win.

First Uber was day 7, Uber Shaper , was giving him somes hugs so he doesn't shoot , face-tanking his slam and run away if images shoot orb projectile until they fade.


Can I play squire setup without mageblood ?
Yes it's possible with Alira and some resistance jewel instead , It is better damage-wise overall but you loose Flesh & stone defense


Can i play without the forbodding Flask , I don't like using it ?

Yes it's possible to play without as long as you have %mana on kill on your tree allocated .
It is here to give the maximum dmg possible for the early Indigon setup and have counter vs bleed/cb.

No vaal A-RF , why ?
Just not a fan of the downside of vaal effect & didn't feel the need to use it.
You can use it Absolutly , it's a 20% more dmg , just make sure to use it when you feel 100% safe.

Last edited by Gavinu2b#1475 on Dec 1, 2024, 7:32:03 AM
Last bumped on Nov 28, 2024, 10:42:41 AM

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