PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .POE2 quality of life
You know what I would really love in PoE 2 at some point, if they haven't... a sort inventory feature and the ability to transfer all the crafting materials to the currency tab... or rather that ability ought to be attached to the currency tab itself when you buy it.
There was these small quality of life things that they did in like Last Epoch and I totally want them to steal it lol it's so nice once you get use to having it! Last bumped on Nov 18, 2024, 6:02:01 PM
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Ummmm I'm not sure what you are requesting. Do you want the crafting materials to auto go into each specific stash tab?
That is already a thing though. Right clock the tab at the top and select the item you want to go in that tab. You can also auto put in multiple stacks and trade multiple stacks now as well |
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I think I know what you're getting at.
LE only has thee types of crafting materials, and one place to really use them: shards, glyphs, and runes are all stored and used in the Forge. PoE1 has many more types of crafting materials, including basic currency items, essences, fossils and resonators, harvest lifeforce, etc., and also multiple places to use them (i.e. directly from inventory/stash, at the crafting bench or horticulture station), and also crafting processes that aren't currently itemized this way, like Beastcrafting. PoE2 is supposed to be simpler than this, at least to start, but while the feature creep that has made PoE1's crafting process so complex hasn't happened to the new game yet, I don't think the fundamental philosophy behind them has changed all that much. So, no, I don't think that PoE2 can just copy LE's forge system to any meaningful extent. The closest they could come would be a "move all" button which would distribute everything from your inventory to your stash based on its affinity (so, leaving behing that doesn't have a matching affinity in your stash somewhere), but that approach has drawbacks: specifically, that it undermines the "weight" of items that GGG are very fond of (i.e. every item in your inventory should "feel" like an actual item, and not like a spreadsheet entry), and also because vanishing items into your stash.... somewhere? could make some of them harder to find later. TLDR, I don't anything like this sort of function is likely. GGG seem to have chosen instead to limit the number of items that would be dropping in the first instance so that this sort of thing isn't needed, rather than building a system that has this problem out of the gate. If they've succeeded, then PoE2 won't need anything like this. The artist formerly known as Waitubold. Taking the Lord's name in vain since birth, basically. Last edited by NicknamesOfGod#1810 on Nov 18, 2024, 6:02:48 PM
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