Cleave doesn't hit every monster in it's AOE

It'll target at most 3 monsters at a time (sometimes NO monsters! despite having 100% accuracy), so you have to attack again to hit the other monsters around them. Using Vaal Cleave does the same thing, and when that big swing comes...2-3 monsters only...it feels pretty bad.

This isn't a priority, obviously, but it definitely needs looking at and fixed.
Last edited by Aulyx#1181 on Nov 15, 2024, 5:25:42 PM
Last bumped on Nov 16, 2024, 11:55:29 AM
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Aulyx wrote:
It'll target at most 3 monsters at a time (sometimes NO monsters! despite having 100% accuracy), so you have to attack again to hit the other monsters around them. Using Vaal Cleave does the same thing, and when that big swing comes...2-3 monsters only...it feels pretty bad.
You use lockstep?
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
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Aulyx wrote:
It'll target at most 3 monsters at a time (sometimes NO monsters! despite having 100% accuracy), so you have to attack again to hit the other monsters around them. Using Vaal Cleave does the same thing, and when that big swing comes...2-3 monsters only...it feels pretty bad.
You use lockstep?


Yeah? So what?
I'm going to save everyone the time of having the rest of this discussion:

OP does not have one hundred percent chance to hit. Ignore what it says in your character sheet, that's more of a rough guideline. Having one hundred percent chance to hit requires you to have both of two very specific things ("Hits can't be evaded" and "enemies can't block your attacks") and OP has neither of them.

Cleave absolutely works as it's supposed to, and if you do actually have one hundred percent chance to hit it hits everything in the arc, one hundred percent of the time.
Last edited by ARealLifeCaribbeanPirate#2605 on Nov 16, 2024, 1:36:47 AM
it doesnt

Cleave and few other old skills (Sweep being one) has a long (i mean closed beta old 'long') lasting issue of having a 'hit cap'. GGG raises this cap and tries to fix this time and time again but the issue persists

it is much more noticeable now, once we have reached 'peak poe' with literally 100+ mobs being hit at once. if you dont have some sort of explode/ignite - you will see some of these mobs just survive

it is not block, it is not 'no accuracy', it is no magic damage avoidance - it is just tech limitation that affects some skills, mostly ones that hit entire AOE 'at once'

on the other hand - it happens with LOTS of mobs on screen, not just a few. wasnt there a pebble or whatever shielding the mob? POE is very delicate when it comes to line of sight and collisions
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ARealLifeCaribbeanPirate wrote:
Having one hundred percent chance to hit requires you to have both of two very specific things ("Hits can't be evaded" and "enemies can't block your attacks")


Where did u get it from? Cause as far as I know, block does not neglets hit, only the damage from the hit. As much so that on hit effects procs on blocked attacks, does it not?

In other words, chance to block there is nothing to do with chance to hit.
Exiles, pffff!
Last edited by TrunksD2#2172 on Nov 16, 2024, 10:33:50 AM
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TrunksD2 wrote:
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ARealLifeCaribbeanPirate wrote:
Having one hundred percent chance to hit requires you to have both of two very specific things ("Hits can't be evaded" and "enemies can't block your attacks")


Where did u get it from? Cause as far as I know, block does not neglets hit, only the damage from the hit. As much so that on hit effects procs on blocked attacks, does it not?

In other words, chance to block there is nothing to do with chance to hit.


This is technically correct, as is the claim that "if you're cleaving over 100 enemies some of them won't get hit because of game engine limitations" but for the purposes of practical explanation enemies blocking an attack would lead to OP thinking Cleave was missing enemies that it should be hitting.

But OP doesn't even have 100% chance to hit in the first place, so it's not exactly a mystery as to why they aren't hitting 100% of their targets.

God I know it's the weekend and we're all bored, but this is literally the exact kind of pedantry I was hoping to avoid when I said
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I'm going to save everyone the time of having the rest of this discussion


:/
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ARealLifeCaribbeanPirate wrote:
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TrunksD2 wrote:
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ARealLifeCaribbeanPirate wrote:
Having one hundred percent chance to hit requires you to have both of two very specific things ("Hits can't be evaded" and "enemies can't block your attacks")


Where did u get it from? Cause as far as I know, block does not neglets hit, only the damage from the hit. As much so that on hit effects procs on blocked attacks, does it not?

In other words, chance to block there is nothing to do with chance to hit.


This is technically correct, as is the claim that "if you're cleaving over 100 enemies some of them won't get hit because of game engine limitations" but for the purposes of practical explanation enemies blocking an attack would lead to OP thinking Cleave was missing enemies that it should be hitting.

But OP doesn't even have 100% chance to hit in the first place, so it's not exactly a mystery as to why they aren't hitting 100% of their targets.

God I know it's the weekend and we're all bored, but this is literally the exact kind of pedantry I was hoping to avoid when I said
"
I'm going to save everyone the time of having the rest of this discussion


:/


Pendantry? What a fancy word.

Not sure why are you being agressive. You state a wrong fact (that for 100% chance to hit u must have enemies cant block your attack). Also you are diminishing op's claim whitout look at his point. Shall we?

He said that vaal cleave also present this problem and hits of it can't be evade. Moreover another person claims it is a problem of this skill "since always". So, even the block chance and the desync could be reasons for the op claims, it seems that it is also a malfucntion of the skill.
Exiles, pffff!

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