T17 Map Visibility is Horrendous

Can we get improvement for the visibility of various things happening in T17 maps, multiple of these combined with "oneshot map mods" just make T17 super annoying to run:
Tornadoes flying around, massive water sprout filling the screen, lots of explosions, multiple colors filling the screen, lots of mobs, action speed reduction, delirium map effect.

Because of these, unless our characters is super fast or tanky, these "oneshot map mods" are pretty much must avoid:
drowning orbs, volatile cores, unstable tentacle, searing exarch runes, petrification statues


These mods are just way too annoying as it oneshot players combined with the screen barely visible, and i haven't even mentioned with our characters effect making things even more difficult to look at. For context, i am playing svalinn hierophant, while it's true that this build destroys visibility, in these map mods i always play at much longer range and doesn't spam the skill as much and it is still very hard to see these things.

You can either just change these map mods so as to not oneshot in < 1 second, or improve the visibility.

I'm honestly disappointed that the devs are not aware of this fact even though they have developed this game for years. Please, it is not fun or challenging especially since we play this game for long hours, we can't be forced to 100% fully concentrate while playing.

And for those who says just dont run these mods, rolling map is also not fun, especially having to reroll when the map bonus is super juicy,

thank you.
Last bumped on Nov 16, 2024, 1:17:11 PM
Yeah a lot of those map mods just suck. And "just reroll" isn't any kind of solution because it will cost you so much chaos lol

I think they should just make any important one-shot mechanic or damaging special ability of a monster(including archnem mods) have a distinctly colored glowy border around it. Maybe even add a glow to the spell itself too, and make sure its on a layer that's ABOVE everything else rendered in the game. So no matter how much shit is on-screen, how many explosions etc. etc. those important enemy abilities that you need to pay attention to and dodge would always be visible on your screen. Kind of like how boss abilities in mmo's are usually very clearly visible and on top of everything else on the ground in the case of aoe stuff. Then it would at least be fair and you could try to dodge them instead of not even knowing what the hell happened and just getting oneshot instantly.
"
TedGun wrote:


Because of these, unless our characters is super fast or tanky, these "oneshot map mods" are pretty much must avoid:
drowning orbs, volatile cores, unstable tentacle, searing exarch runes, petrification statues


Honestly they are just either a skill or build check and you could always just roll past them if you go cheap on your build and can't handle them. Chaos orbs do drop like candies after all
Flames and madness. I'm so glad I didn't miss the fun.

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