New Tab Idea ( Disenchanting Tab for Dust )
Disenchanting Tab - A tab where the items you put in get disenchanted for Dust and prevent the player from visiting Kingsmarch.
PS: Give me mine for free for the idea. Love you guys XD Last edited by Alistark#0334 on Nov 6, 2024, 1:22:47 PM Last bumped on Nov 6, 2024, 3:21:15 PM
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People asking for QoL improvements on a brand new mechanic.
Any loot/currency generation mechanic is at its core "player work = player profit". Maybe with that layed out, you can see why asking GGG to reduce the amount of work required is a waste of time. Might as well just ask for monsters to have a chance to drop dust instead of loot. “Freedom is what we do with what is done to us.”
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I know it's rather new, and I'm posting assuming that this mechanic will go core, but the player still had to work to get the item. The quality of life comes from skipping 2 loading screens back and forth from Kingsmarch every time.
plus GGG will make money from this tab so I think it is a win-win |
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" why would we want monsters to have a chance to drop dust instead of loot? Not all items are dust fodder. But I think if Kingsmarch and the use of dust does go core... this would honestly be a nice QoL stash tab to have. I mean they could always just allow us to directly give Rogg items in our hideout instead... but at the same time I still would be more than happy to pay for a stash tab that saved 2 loading screens. It would also probably encourage me to dust more "lower yielding" dust fodder as it wouldn't be as annoying to do. |
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personally I dont believe shipping will go core, so even if recomb/disechant sticks around, we will need so much less dust it wont matter how we get it.
“Freedom is what we do with what is done to us.”
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