Settlers v2.0 tweaks & suggestions

I'm quite excited for the relaunch of Settlers; I really like the introduction of the lantern mods.

That being said, for most players, this is only going to be a 4-week league. It's merely something to tide things over as we wait for POE2.

With that in mind, quickening the pace of Settlers v2.0 would serve it well. It should feel far more rewarding than typical leagues, and the rewards ramp-up should be much quicker.

Here is what I suggest:

- Greatly increase the rate at which Kingsmarch can be upgraded
- Greatly increase gold yield
- Increase Nameless Seer spawn rates
- Increase Reflecting Mist spawn rates
- Increase the drop rate of regular maps


These are % changes that are quick and easy to implement, even 3 days out from release. They'd make the league a lot more accessible and fun.

The last thing Settlers v2.0 should be is a slog. We've been there, done that.
Last bumped on Nov 13, 2024, 1:49:38 PM
I do agree it shouldnt be a slog, but none of the things you listed fix that. All those changes would do is create more end-game wealth to dump into standard.

What they should do is add a common lantern mod that has a huge XP buff on monsters so that we arent grinding out levels.

Also, let us skip the campaign (but they will never let us do that)
“Freedom is what we do with what is done to us.”
"
Piousqd wrote:
I do agree it shouldnt be a slog, but none of the things you listed fix that. All those changes would do is create more end-game wealth to dump into standard.

What they should do is add a common lantern mod that has a huge XP buff on monsters so that we arent grinding out levels.

Also, let us skip the campaign (but they will never let us do that)


An XP booster would be amazing, but I can't see them writing a new lantern mod this close to release, due to the risk of gremlins.

At this stage, the only feasible changes are % values. e.g. changing Nameless Seer appearances from 5% to 15%

I guess they could buff XP gain in general, but I doubt they'd do that.
they could also just bring back domination scarab of teaching, but reducing the xp penalty seems easier to implement
“Freedom is what we do with what is done to us.”
"
WaywornExile wrote:
I'm quite excited for the relaunch of Settlers; I really like the introduction of the lantern mods.

That being said, for most players, this is only going to be a 4-week league. It's merely something to tide things over as we wait for POE2.
Spoiler
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With that in mind, quickening the pace of Settlers v2.0 would serve it well. It should feel far more rewarding than typical leagues, and the rewards ramp-up should be much quicker.

Here is what I suggest:

- Greatly increase the rate at which Kingsmarch can be upgraded
- Greatly increase gold yield
- Increase Nameless Seer spawn rates
- Increase Reflecting Mist spawn rates
- Increase the drop rate of regular maps


These are % changes that are quick and easy to implement, even 3 days out from release. They'd make the league a lot more accessible and fun.

The last thing Settlers v2.0 should be is a slog. We've been there, done that.


I like it.
Last edited by RaeganStevens#6836 on Nov 21, 2024, 3:30:35 AM
Tweak town progress suggestion:

Remove the automatic smelting of ores into bars if the forge upgrade was done, but no workers are assigned to the task
And/or if the building asks for raw ore to be upgraded, make it also accept bars at an adequate rate instead of just raw ore

Because really, bring locked out of the upgrade because verisium gets smelted faster than i could find it and the damn upgrade asked fkr raw ore was just infuriating
I doubt that there will be any adjustments. Poe2 EA begans in 3 weeks which will most likely bring equal if not more revenue than a regualr league.

I don't think GGG has any reason to bother with this event any further, sadly.

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