We NEED more content like T17, it is time for T18
Sounds like a good idea. Am I to assume that T17 and below drop rates will be nerfed to oblivion when T18 goes live, since the devs will assume that the availability of T18 means that everyone can do T18? Just want to be consistent with the necropolis patch here :)
Not sure if you are trolling |
|
" T17 already had a balance state with the release. People who still struggle even after the double nerf should lower their fomo some and invest time into either a better geared character or skill. Either way both works to tackle harder content. t16 is just out of touch since years buddy. " PoE2 did not stop GGG's small PoE1 crew to throw out one decent league after another. T17 maps also ended up a thing even with PoE2 full in Prog lol " You'd be surprised that most players don't have struggles with t17 maps, they didn't even had any problems with these maps pre double nerf. GGG even gave a free run this league with the free currency printer and last league with the dirt cheap item editor, so it's nothing but a skill issue for those that still somehow struggle with these maps. Sorry if you still somehow struggle with those maps, you'll get there, someday. :) t18 wouldn't be any different to t17 maps and everyone would have access to them and even clear those maps just fine. All it takes is to just build a proper character along with some practice of basic stuff. Playing a zhp and zpds build was never a good solution in any arpg, and PoE is no exception. Little bit less fomo along the way also helps :) " They could also reuse Elder Guardians, conqueror and the shaper fights in the same way they did it with the expedition fights in the t17 Citadel map and make one whole encounter were you would have to face all 4 boss fights back to back, or maybe at the same time? They already did create a solid foundation with t17 maps and it wouldn't be that hard to expand this concept even further with t19 or t20 maps all the way till power creep is on par with endgame. Maybe at some point introduce t17 and t18 maps as part of the atlas, but with the plot twist that they disable map completion during party play. That be something new and innovative to encourage players to put some more effort into their characters :) But damn a enhanced Kosis alone with some arena mechanics and AN mods would be fun. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Oct 27, 2024, 4:03:03 AM
|
|
" i dont struggle with t17 maps. where are you even getting this from? throwing out an insult like that because i said that t18 would be for the top 1% ? lol who else would it be for? i dont understand this insult towards me that is based on nothing. and before you reference that old thread from months ago, we already concluded in it that i rolled a bad map mod. i would appreciate it if you stayed civil and didnt make insults towards me. this thread s not even about t17 maps anyway Last edited by Lyutsifer665#1671 on Oct 27, 2024, 4:12:21 AM
|
|
" No offense intended but this isn't true. " Well maybe if they used some development time on group play it wouldn't xD Anywho That's probably a separate topic the t17 and harder stuff really makes me think of all the times i've overcome great odds through coordination and in general working as a team with others, As we approach content which is Aspirational its hard for me to shake that feeling, A large part of why i played this game for so long is the multiplayer side of things not only content that can be ran but the builds specifically developed for it. Sorry if it's a bit off your topic, I'll just leave it at that. Innocence forgives you Last edited by SilentSymphony#3358 on Oct 27, 2024, 6:06:57 AM
|
|
" exactly. if there is nothing different then why even make them? t18 would be on a whole new level of difficulty. also we already have those valdo maps that are more difficult than t17 and contain unique rewards like mageblood and nimis etc. between t17 and valdo we already have enough content for the top players. there is no need to be greedy and ask for a third type of map that prints currency Last edited by Lyutsifer665#1671 on Oct 27, 2024, 6:26:09 AM
|
|
"This isn't about currency. This is about gameplay while still providing reasonable rewards for the effort invested. If that's not your cup of tea then fully juiced T16s are still very competitive and sometimes, depending on your build, better than T17s. If you don't have fomo, that is. |
|
" this doesnt make any sense. if you just want gameplay then we already have t17's and valods for your enjoyment. and if you dont find them hard enough then roll them harder? you can keep rolling t17's as hard as you want if you truly want the gameplay. no need to waste dev resources for a tier higher map Last edited by Lyutsifer665#1671 on Oct 27, 2024, 8:09:53 AM
|
|
" It's pretty much true and numbers of the large amount of players running those maps week 1 on various game modes backs that even up. While on the other hand you only see the same individuals cry about t17 and find excuses of why they are "too" hard. It's always either fomo or they run around on a well underdeveloped build or totally scuffed build and expect to do the same as players with a better advanced character. We've often see those individuals with some weird characters that lack defensive layers, damage, or even gear to actually engage with the content. Some even already struggle with early red tier maps but somehow expect to run t17 maps. So really it's just a big fomo issue and t18 wouldn't be different as the more engaged players would tackle the content regardless of the difficulty. Only the fomo minority would struggle but that's a unsolved problem since years as those players refuse to change and take account for their own mistakes they make either during their own gameplay or the character itself. " To offer more challenging content for those who actually work on their characters, obviously? Adding harder content would eventually lead to the point of getting the difficulty on par with the current power creep. Some players for example buy mirror tier gear and there's not even remotely any content that would require or encourage players to go for it, so I wouldn't even be mad if they introduce t20 maps exclusively for mirror tier players just to let them have a playground for their gear. I'd would happily stick with t18 and t17 maps, cause I don't have big fomo issues like some do, and possibly be even encouraged enough to pick up mirror tier crafting again despite the tedious crafting process. Players already roll over t17 maps week one and engrage with juiced farming not many days after, so t18 or maybe potentially even t19 maps might hit just the sweet spot of a well optimized and min-maxed non mirror tier character. " It's not even about currency as t16 maps itself already throw way too much at the players. GGG could honestly go double down on real loot nerf and make those mysterious shadow nerf theories come true and it would be still fine. Even if t18 maps would contain a bit more loot just like t17 does compared to t16 there's little to no issue. Nothing would stop players to gear up to t18 maps and run those themselves for the loot. Or if they don't want to invest too heavily into a character they could just run the other accessible and viable content for currency. juiced t16 maps and plain t17 maps wouldn't disappear so there's honestly no need for any fomo lol. Flames and madness. I'm so glad I didn't miss the fun.
|
|
Hi everyone,
Please keep in mind the forums are for civil, constructive discussion of the game, and avoid antagonising one another as it breaches our rules. Need help with something? Feel free to email us: support@grindinggear.com
| |
Even though I don't run anything higher than T-16, I would never begrudge people harder content.
I think the normal game and T1-T16 are in a good spot, but adding some more content for the players seeking even more brutal challenges seems like a good idea - once the devs have time. They have a lot on their plates at this moment. |
|