Converting ore into bars for city construction, where ore is a required resource
As in the topic, similar as in shipping
🌞 Designer of SimpleFilter see My Item Filters 🌞 🌞 I treat PoE as an art 🌞 Last edited by koszmarnica#7777 on Oct 24, 2024, 3:39:35 AM Last bumped on Nov 7, 2024, 5:54:36 PM
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Just one of those things to learn about Kingsmarch. Early on, ore seems scarce (it is), but later on it starts rolling in. Prioritize maxing out Mining above all, and keep an eye on which upgrades call for ores.
Here's a link to the Wiki which shows all the stages and what they cost, as well as what the benefits are (some later tier upgrades aren't really that good): https://www.poewiki.net/wiki/Kingsmarch#Rewards Hope that helps! =^[.]^= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
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Theme syntax corrected...
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I mean if you need ore and not bars you can simply remove your smelters, though I guess a "disable" button to temporary turn off some workers or even all of them would be nicer than having to manually remove them, leaving them in your idler worker pool and having to readd them later.
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Since we have a 5:1 ore to bars ratio for shipping, why isn't this in the city expansion ? You have to completely turn off the forge to 0, because the metallurgists assigned to a given ore process another one if there is no assigned one. Turning it off and on is also not good because nothing will be smelted, because everyone would have to be turned off.
It would also be useful to exchange some bars for others, such a currency exchange, because sometimes there is more of one, although this is not such a problem, because it can be controlled. 🌞 Designer of SimpleFilter see My Item Filters 🌞 🌞 I treat PoE as an art 🌞 Last edited by koszmarnica#7777 on Oct 24, 2024, 3:36:11 AM
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it s a minor inconvenience at start of league but it ll go away as soon as your buildings are upgraded enough.
gotta stop those smelting overworkers !! |
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