Stop trying to fix the experience with more exploding clutter
Ritual has gotten absurd. I don't know what the green things are that zip around, but you guys already puked enough exploding blobs over the ground about 3 leagues ago, they need to get tuned down. The amount of 1 hit spike trying to survive ritual seems out of line with about everything else I have encountered in mapping with the omega juiced exiles aside. It's worse than ultimatum imo, I can't even see them and rituals like the beams make it nearly impossible to avoid. Make it challenging, not broken.
Last bumped on Oct 19, 2024, 3:42:02 AM
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They are tendrilmasters casting a spell which summons a vine that creates several volatiles which are the green things.
Its plagued a lot of exiles this league and about the only advice i have for you is to get into a habit in rituals of performing maneuvers to cancel out these things. Running in long lines and then immediately reversing direction to run through the volatiles at your top speed will generally see you exiting the other side safely should you be able to survive the monsters coming at you. Personally im fine with them as long as they arent in every ritual and are more of a "pack" that i sometimes get similar to how beyond demons are now and also i think they should be reduced to have less projectiles in lower tier content and only be summoning 3 in red maps, 2 in yellow and 1 in white maps or something like that to make it less spikey and allow people to learn how to avoid them. There was so much feedback on these i doubt they remain unchanged but we'll just have to see what the future holds. Innocence forgives you Last edited by SilentSymphony#3358 on Oct 19, 2024, 3:47:57 AM
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