Failed game balance if Melee nerfed again next league, Build diverse and bad game design

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sidtherat wrote:
13 endu charges is how much PDR vs spells? 52%

spell suppression cuts phys spells by 50%+

what is so strange about that? getting 13 endu charges is nigh impossible without printing mirrors. capped SS takes what? 3 item affixes and 4 passives?

am i missing something?

damage reduction is capped at 90%, suppression allows to pass this cap because it applies ~last and works on the already reduced value.

it is really, really mechanically strong, esp if you go into extreme scenarios. there is a reason why everyone and their dog want to have it capped.

sure, 13 charges has stronger effect on elemental (but again - reductions are capped at 90) but it does nothing vs chaos. and you get lots of stuff 'per charge', SS doesnt have that

again - how much does it cost to get natural 13 endu charges (not converted via slayer/badge)?


No... they both work the same, elemental and physical. Its additive after the cap. And you multiply the remainder comming in (10%) by whatever extra %PDR you have.

... if you believe that just because you see the number 90% on PDR that adding on additional endurance charges will do nothing to your physical damage mitigation, this is a very basic misunderstanding of how damage mitigation is calculated in POE.

90% is coded into the game as your maximum physical damage reduction. So you take in 10% after this number.

Any additional physical damage reduction is then multiplied onto the remaining 10% incoming physical hit.

Math example:
Spoiler
10k physical hit leaves 1k physical damage coming in(10%). Lets say you have 4 endurance charges past 90% so that's 16% additional physical damage reduction.

So you do 1000 * 0.16 = 160
1000-160 = 840

So you take 840 damage after endurance charges past 90% PDR.

Same scenario but with 10 endurance charges past 90% so thats 40% additional physical damage reduction

So you do 1000 * .40 = 400
1000-400 = 600

So you take 600 damage after endurance charges past 90% PDR.



This is something you can test in real time if you simply loaded up POB and checked for yourself.

Lets use your 13 for example on my character:
Spoiler

Normally I have 5 max

With 13 max




This applies to both elemental and physical by the way I am just showing you physical in this case.

This is why I said its absolutely hilarious to suggest 13 endurance charges is somehow even in the same realm as 100% spell suppress.

Also who the hell has 13 endurance charges?
Mash the clean
Last edited by Mashgesture#2912 on Sep 14, 2024, 10:32:11 AM
For reference this league i played a crit shield crush slayer with leadership price. I had:

9 endurance charges, 83 max res, 23 fortify, 10%sap on bosses, 65/65 glancing block, slayer leech damage reduction, capped 53% suppression, arctic armour.

And I still felt like threatened in melee range. Any deadeye offscreen build or spell build would feel better to play. Having to be so close meant when anything teleports I lose at least half my damage.

I don't like stacking defenses like that. It's strong but feels annoying to do. Less visceral and satisfying then getting dps. If anything can make my character feel threatened with like 70-80% total damage reduction before armor and resistances, then the game isn't going to feel good too play unless you insta delete enemies before they act.
Glancing Blows is bait unless you also have life or es gained on block.
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roundishcap wrote:
For reference this league i played a crit shield crush slayer with leadership price. I had:

9 endurance charges, 83 max res, 23 fortify, 10%sap on bosses, 65/65 glancing block, slayer leech damage reduction, capped 53% suppression, arctic armour.

And I still felt like threatened in melee range. Any deadeye offscreen build or spell build would feel better to play. Having to be so close meant when anything teleports I lose at least half my damage.

I don't like stacking defenses like that. It's strong but feels annoying to do. Less visceral and satisfying then getting dps. If anything can make my character feel threatened with like 70-80% total damage reduction before armor and resistances, then the game isn't going to feel good too play unless you insta delete enemies before they act.


Sounds like melee is still expensive and gimmicky as hell to build, I think they've given up on melee in this game at this point since they said they're just making melee playable in poe 2 kek

Really sad that what's supposed to be a tanky archetype can still feel this squishy even with so many defences stacked on top of eachother because ha-ha archnemesis mods like overwhelm or exposure or ignore phys reduction go brrrrrr

The only "melee" build I was able to find was some splitting steel CI trickster with insane gear,mageblood and nimis. Sadly I didn't have the 5 mirrors budget to copy and try it out lol
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Toforto wrote:
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roundishcap wrote:
For reference this league i played a crit shield crush slayer with leadership price. I had:

9 endurance charges, 83 max res, 23 fortify, 10%sap on bosses, 65/65 glancing block, slayer leech damage reduction, capped 53% suppression, arctic armour.

And I still felt like threatened in melee range. Any deadeye offscreen build or spell build would feel better to play. Having to be so close meant when anything teleports I lose at least half my damage.

I don't like stacking defenses like that. It's strong but feels annoying to do. Less visceral and satisfying then getting dps. If anything can make my character feel threatened with like 70-80% total damage reduction before armor and resistances, then the game isn't going to feel good too play unless you insta delete enemies before they act.


Sounds like melee is still expensive and gimmicky as hell to build, I think they've given up on melee in this game at this point since they said they're just making melee playable in poe 2 kek

Really sad that what's supposed to be a tanky archetype can still feel this squishy even with so many defences stacked on top of eachother because ha-ha archnemesis mods like overwhelm or exposure or ignore phys reduction go brrrrrr

The only "melee" build I was able to find was some splitting steel CI trickster with insane gear,mageblood and nimis. Sadly I didn't have the 5 mirrors budget to copy and try it out lol


Yea this is true for people that ... dont know how to build or play either.
Mash the clean

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