[3.25] UYNURUIL'S Leap Slam of Nuclear Explosion [35M Ignite DPS] [37~59K EHP] | Elementalist
" Path of Building Endgame 35M DPS: https://pobb.in/2pStBGV_dBj0 Video showcase Simulacrum stage 14 & 15: https://youtu.be/y3Z-isEwDa4 T16 Map with beyond / delirium / breach: https://youtu.be/V5YGMuMAYpg Another T16 with 9 delirium rewards: https://youtu.be/qxT3W2Sqecs T17 boss and uber boss? Viable but you will die sometimes. --- Changelog
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27/8/2024
Changed curse setup to stabilize both curses. 25/08/2024 Added 3.25 Settlers of Kalguur About Me
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Step by Step Progression Guide to 39M DPS and 62k EHP
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Starter build
5M DPS around 10 div: https://pobb.in/1Kh13o-UydwP -> Level character to 80 -> Buy basic item from POE trade -> For weapon, use combinator to get 2 mods, %physical damage / flat physical damage / damage overtime multiplier. Then craft hits can't be evaded + fire damage over time multiplier / flat physical damage / %physical damage. Items (Endgame)
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Weapon: " Helmet: " Body: " Rings: " Amulet: " Gloves: " Boots: " Belt: " Flasks: " Patheon
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Major god Take less critical damage -> Soul of Solaris Minor god Less effect of curse on us -> Soul of Yugul Bandit Rewards
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15% resistances / 8% movement speed / kill all
Map difficulty and regex
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Maps we can't do Monsters reflect #% of Physical Damage Maps will be annoying / higher chance of dying: Players have #% reduced effect of Non-Curse Auras from Skills Players have (-12--9)% to all maximum Resistances Players cannot Regenerate Life, Mana or Energy Shield Players have #% less Recovery Rate of Life and Energy Shield Monsters cannot be Leeched from Monsters are Hexproof Monsters have #% chance to Avoid Elemental Ailments Players cannot inflict Exposure Regex, paste in your inventory to filter out those mods: "!o al|gen|s rec|ail|ot i|re he|eec|non|rses|f ph" Q&A -> below Last edited by uynuruil on Sep 2, 2024, 12:08:05 AM Last bumped on Sep 15, 2024, 4:57:01 AM
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Let's discuss some tech.
Offensive 1. Why go for a two-handed mace as your main weapon? The mace is the way to go because of the 3.25 runesmithing enchantment on it, which gives us "Gain (30–50)% of Weapon Physical Damage as Extra Damage of each Element." This really amps up our ignite damage. Without it, we’re missing out on 50% of our damage potential. 2. Why choose leap slam of groundbreaking over other melee skills? I’m looking for a skill that doesn’t require me to aim at monsters since I’m getting older and a bit lazy. I tried using sweep, but it has its downsides—you have to jump close to the monsters and then start your attack animation. Our attack speed is pretty slow, so we end up getting hit while we’re attacking. With leap slam of groundbreaking, we can keep a safe distance and kick off our attack animation. By the time we reach the monsters, they’re the ones taking the hits first. Plus, melee skills this league, including leap slam of groundbreaking, have awesome added damage effectiveness. The unique body armor Bronn's Lithe also helps us scale our damage more easily. Otherwise, we’d just be stuck building glass cannons like in previous leagues if we wanted to hit that 35M Dot cap. 3. Consistent damage We are not using convergence or elemental overlord. We have auto triggered curses. --- Defensive 1. Defenses Against Hits Since we're jumping right into the action with monsters, it's crucial to stay alive when they hit us. - The Flesh and Stone skill helps reduce hit damage by up to 20%, depending on how close the monsters are. When we want to take on a rare monster or boss, we can leap right in and benefit from that 20% damage reduction. - With Ralakesh's Impatience boots, we always have six endurance charges ready to go. - Unwavering Stance means we won't get stunned, which is a huge plus. - Iron Reflexes ensures our evasion isn't wasted, keeping us safe. - Overlord gives us fortification from melee hits when using maces. - Frigid Wake gives us a chance to freeze nearby enemies, and chilled enemies take 10% less hit damage. We’ll be using Frost Blink a lot, which also chills enemies. 2. Defenses against damage over time We’ve got a bit of a weak spot here since our regeneration isn’t great. But the good news is we’re immune to all types of damage over time effects. The only ones we really worry about are desecrated ground and the fire ground on the T17 map. - Poison immunity comes from our ring. - We get freeze, ignite, and shock immunity thanks to Purity of Elements. - Bleed immunity is covered by Watcher's Eye, so we’re not affected by bleeding while under the influence of Malevolence. - Corrupted blood can’t hit us because of our jewel. --- Quality of life - 3 button game. - Auto curse triggering with our warcry and leap slam. - Quick clearing happens when we set monsters on fire, and the flames spread to nearby ones. They leave behind a burning pool, which catches any new monsters that spawn in the area. Then, those monsters go down and explode, igniting others once more. All our damage ignites with the shaper of flames, including the explosions. This keeps going until "Everything dies!" just like the witch said. --- Honorable mentions 1. Maybe useful in early game. Last edited by uynuruil on Aug 26, 2024, 3:14:48 PM
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Amazing build
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Looks fun and nice job of breaking it down. How has your experience been with the build this league? Ty
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This build is decent at T16 maps with good clearing. However the survivability is not the best. You will die occasionally.
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