[3.25] UYNURUIL'S Leap Slam of Nuclear Explosion [35M Ignite DPS] [37~59K EHP] | Elementalist




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Melee skills got a nice boost this league. With the increased effectiveness of added damage, melee ignite builds are looking way stronger and more viable now. The weapon runesmith for maces that gives "Gain (30–50)% of Weapon Physical Damage as Extra Damage of each Element" is a game changer for melee ignite.

Before this league, if we aimed for 35M DPS, we’d be the ones getting wrecked since there was no room for defenses.

From my perspective, there are really only two skills worth considering. The first one I tried was sweep, but it’s pretty slow for mapping, which makes it a bit of a drag. You have to leap slam close to the monsters first, then use sweep. Since the attack speed is slow, you usually end up getting hit first. But here’s the twist: when you leap slam into enemies, they take the hit first, which might just make it the ultimate choice for melee ignite!

Offensive:
35M DPS (Dot limit)

Defensive:
37~59K EHP depends on flask and guard skill.


Path of Building
Endgame 35M DPS: https://pobb.in/2pStBGV_dBj0

Video showcase
Simulacrum stage 14 & 15: https://youtu.be/y3Z-isEwDa4
T16 Map with beyond / delirium / breach: https://youtu.be/V5YGMuMAYpg
Another T16 with 9 delirium rewards: https://youtu.be/qxT3W2Sqecs


T17 boss and uber boss?
Viable but you will die sometimes.
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Changelog
Spoiler
27/8/2024
Changed curse setup to stabilize both curses.

25/08/2024
Added 3.25 Settlers of Kalguur


About Me
Spoiler
Just a player trying to find the a better melee build
Checkout my other builds HERE


Step by Step Progression Guide to 39M DPS and 62k EHP
Spoiler
Starter build
5M DPS around 10 div: https://pobb.in/1Kh13o-UydwP
-> Level character to 80
-> Buy basic item from POE trade
-> For weapon, use combinator to get 2 mods, %physical damage / flat physical damage / damage overtime multiplier. Then craft hits can't be evaded + fire damage over time multiplier / flat physical damage / %physical damage.


Items (Endgame)
Spoiler

Weapon:
"


You can craft this mace.
Priority:
prefix
1. %increased physical damage
2. +# to # physical damage

Suffix
1. damage over time multiplier
2. attack speed

Find a fractured mod from above (Karui Maul / Colossus Mallet / Meatgrinder / Imperial Maul / Terror Maul / Coronal Maul). Then use essence to craft physical damage / attack speed. Once you hit 3 mods, multi craft with hits can't be evaded + attack speed or fire damage overtime multiplier.



Helmet:
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Priority:
1. Resistance
2. reservation efficiency of skills


Body:
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This body armour is godly for us. It can add 7 level to our main skill.

Priority:
1. +2 level of socketed AOE gems
2. increased damage with movement skills
3. physical damage reduction while stationary / % maximum life / You take 50% reduced Extra Damage from Critical Strikes


Rings:
"


Priority:
1. Cannot be poisoned / Bleeding cannot be inflicted on you


Priority:
1. Dex + Int
2. Damage over time multiplier
3. Maximum life


Amulet:
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Priority:
1. Positive resistances (Can be +0 for all resistance)
2. Lightning resistance

Potential for lowbudget
Yoke of suffering - we have all 3 ailments for maximum damage
Aul's uprising - you get one aura for free (wrath for dmg or determination for defence)
Defiance of destiny - if you are dying with hits



Gloves:
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Priority:
1. ignite faster
2. chaos resistance
3. life
4. convert physical to fire damage (or else hatred + taste of hate will have cold damage higher than fire, disabling our more ignite damage from shaper of flames)


Boots:
"


Priority:
1. chaos resistance
2. corrupted mod for movement speed / +1 to maximum endurance charge / regen while moving


Belt:
"


Priority:
1. 40% more Maximum Physical Attack Damage, then use Abrasive Catalyst to increase to 48%
2. corrupted mod for malevolence effect



Flasks:
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Patheon
Spoiler

Major god
Take less critical damage -> Soul of Solaris

Minor god
Less effect of curse on us -> Soul of Yugul


Bandit Rewards
Spoiler
15% resistances / 8% movement speed / kill all


Map difficulty and regex
Spoiler

Maps we can't do
Monsters reflect #% of Physical Damage

Maps will be annoying / higher chance of dying:
Players have #% reduced effect of Non-Curse Auras from Skills
Players have (-12--9)% to all maximum Resistances
Players cannot Regenerate Life, Mana or Energy Shield
Players have #% less Recovery Rate of Life and Energy Shield
Monsters cannot be Leeched from
Monsters are Hexproof
Monsters have #% chance to Avoid Elemental Ailments
Players cannot inflict Exposure

Regex, paste in your inventory to filter out those mods:
"!o al|gen|s rec|ail|ot i|re he|eec|non|rses|f ph"



Q&A
-> below
Last edited by uynuruil#1331 on Sep 2, 2024, 12:08:05 AM
Last bumped on Sep 15, 2024, 4:57:01 AM
Let's discuss some tech.

Offensive
1. Why go for a two-handed mace as your main weapon?
The mace is the way to go because of the 3.25 runesmithing enchantment on it, which gives us "Gain (30–50)% of Weapon Physical Damage as Extra Damage of each Element." This really amps up our ignite damage. Without it, we’re missing out on 50% of our damage potential.


2. Why choose leap slam of groundbreaking over other melee skills?
I’m looking for a skill that doesn’t require me to aim at monsters since I’m getting older and a bit lazy. I tried using sweep, but it has its downsides—you have to jump close to the monsters and then start your attack animation. Our attack speed is pretty slow, so we end up getting hit while we’re attacking. With leap slam of groundbreaking, we can keep a safe distance and kick off our attack animation. By the time we reach the monsters, they’re the ones taking the hits first.

Plus, melee skills this league, including leap slam of groundbreaking, have awesome added damage effectiveness. The unique body armor Bronn's Lithe also helps us scale our damage more easily. Otherwise, we’d just be stuck building glass cannons like in previous leagues if we wanted to hit that 35M Dot cap.

3. Consistent damage
We are not using convergence or elemental overlord. We have auto triggered curses.


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Defensive
1. Defenses Against Hits
Since we're jumping right into the action with monsters, it's crucial to stay alive when they hit us.
- The Flesh and Stone skill helps reduce hit damage by up to 20%, depending on how close the monsters are. When we want to take on a rare monster or boss, we can leap right in and benefit from that 20% damage reduction.
- With Ralakesh's Impatience boots, we always have six endurance charges ready to go.
- Unwavering Stance means we won't get stunned, which is a huge plus.
- Iron Reflexes ensures our evasion isn't wasted, keeping us safe.
- Overlord gives us fortification from melee hits when using maces.
- Frigid Wake gives us a chance to freeze nearby enemies, and chilled enemies take 10% less hit damage. We’ll be using Frost Blink a lot, which also chills enemies.

2. Defenses against damage over time
We’ve got a bit of a weak spot here since our regeneration isn’t great. But the good news is we’re immune to all types of damage over time effects. The only ones we really worry about are desecrated ground and the fire ground on the T17 map.
- Poison immunity comes from our ring.
- We get freeze, ignite, and shock immunity thanks to Purity of Elements.
- Bleed immunity is covered by Watcher's Eye, so we’re not affected by bleeding while under the influence of Malevolence.
- Corrupted blood can’t hit us because of our jewel.

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Quality of life
- 3 button game.


- Auto curse triggering with our warcry and leap slam.

- Quick clearing happens when we set monsters on fire, and the flames spread to nearby ones. They leave behind a burning pool, which catches any new monsters that spawn in the area. Then, those monsters go down and explode, igniting others once more. All our damage ignites with the shaper of flames, including the explosions. This keeps going until "Everything dies!" just like the witch said.

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Honorable mentions
1. Maybe useful in early game.
Last edited by uynuruil#1331 on Aug 26, 2024, 3:14:48 PM
Amazing build
Looks fun and nice job of breaking it down. How has your experience been with the build this league? Ty
This build is decent at T16 maps with good clearing. However the survivability is not the best. You will die occasionally.

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