Suggestion: Melee improvement
Hi,
I have played many builds, summoner, caster, ranger, melee. Wanted to make a suggestion which may be thought out when developing POE2. The bosses do large AOE attacks where a melee needs to move out of range and get in, whereas ranged builds can stay out of AOE attack and still keep attacking. If the boss mechanics are designed in a way that AOE attacks are not 360 degree all the time but leaves room for melee to reposition and keep damaging. It will make the boss fights more engaging and balanced for melee class. Last bumped on Aug 21, 2024, 11:57:34 AM
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Or, you know, remove proximity shield
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Real melee builds don't move out of an AOE. They stay right where they are and hit the boss back with an even bigger AOE. Moving out of stuff is for pussies/casters.
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