Recombinator 'rework' seems less than ideal
Recombinators were a cool crafting currency that had the chance to 100% RIP your item which made the risk v reward quite good.
With the 'rework' these crafting currency seem worthless now. Can these please be revisited? In their current form they are very bad. Why would I risk 100% RIP an item when it can't do anything normal currency can't anymore? It has no flavor in the game. At least awakener orb was influence-specific and wouldn't 100% rip your item by bringing NO mods you want. This crafting currency needs a rework again. Current iteration lacks any differentiator from all other crafting currency. /rant Last bumped on Aug 13, 2024, 9:07:22 PM
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Just want to thank GGG for today's change to recombinators. Thanks for listening :)
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