The description of the Far Shot it provide didn't change to its new deadeye version. Wanted to use it eventualy for an elementalist burning arrow but if it doesnt provide the 30% more dot its really not suited.
Just wondering if it's intended or if it didnt upddate.
Last bumped on Aug 8, 2024, 9:00:08 PM
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Posted byLouPoE#1540on Aug 8, 2024, 6:41:33 PM
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LouPoE wrote:
The description of the Far Shot it provide didn't change to its new deadeye version. Wanted to use it eventualy for an elementalist burning arrow but if it doesnt provide the 30% more dot its really not suited.
Just wondering if it's intended or if it didnt upddate.
check the patchnotes..ggg made changes to farshot, and i think the connection to the deadeye ascendancy and the bow are mentioned.
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Posted byhyyyben#5751on Aug 8, 2024, 6:47:32 PM
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There are two distinct things named "Far Shot" in the game.
"Far Shot" as a stat is an named keyword effect in the game, which has not changed. It's effect is "Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther".
This is what Lioneye's Glare grants.
"Far Shot" is also the name of a notable passive skill on the Deadeye ascendancy tree.
Previously, the "Far Shot" passive skill granted the "Far Shot" named effect (as well as other stats). It listed this by having "Far Shot" in the text of stats it grants. This has now changed to no longer grant the "Far Shot" named effect, and instead grant a different effect that also scales damage with projectile distance, and is spelled out in full as it is not a keyword. This being a distinct effect means it will now stack with the actual "Far Shot" bonus if you have both.
The patch note for this change was:
"
The Far Shot Ascendancy Passive Skill no longer provides "Far Shot". It instead now provides "Projectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments".
Last edited by Mark_GGG#0000 on Aug 8, 2024, 7:47:33 PM
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Posted byMark_GGGon Aug 8, 2024, 7:45:59 PMGrinding Gear Games
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Mark_GGG wrote:
There are two distinct things named "Far Shot" in the game.
"Far Shot" as a stat is an named keyword effect in the game, which has not changed. It's effect is "Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther".
This is what Lioneye's Glare grants.
"Far Shot" is also the name of a notable passive skill on the Deadeye ascendancy tree.
Previously, the "Far Shot" passive skill granted the "Far Shot" named effect (as well as other stats). It listed this by having "Far Shot" in the text of stats it grants. This has now changed to no longer grant the "Far Shot" named effect, and instead grant a different effect that also scales damage with projectile distance, and is spelled out in full as it is not a keyword. This being a distinct effect means it will now stack with the actual "Far Shot" bonus if you have both.
The patch note for this change was:
"
The Far Shot Ascendancy Passive Skill no longer provides "Far Shot". It instead now provides "Projectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments".
What about the Eternal loading screen issue.
Several ppl have reported the issue, there are several youtube videoes posted without in the past 2 days...but still no response from GGG on what to do about it.
It would be awesome if you could give some kind of response on what youre doing about the issue ????
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Posted byhyyyben#5751on Aug 8, 2024, 7:54:46 PM
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"
Mark_GGG wrote:
There are two distinct things named "Far Shot" in the game.
"Far Shot" as a stat is an named keyword effect in the game, which has not changed. It's effect is "Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther".
This is what Lioneye's Glare grants.
"Far Shot" is also the name of a notable passive skill on the Deadeye ascendancy tree.
Previously, the "Far Shot" passive skill granted the "Far Shot" named effect (as well as other stats). It listed this by having "Far Shot" in the text of stats it grants. This has now changed to no longer grant the "Far Shot" named effect, and instead grant a different effect that also scales damage with projectile distance, and is spelled out in full as it is not a keyword. This being a distinct effect means it will now stack with the actual "Far Shot" bonus if you have both.
The patch note for this change was:
"
The Far Shot Ascendancy Passive Skill no longer provides "Far Shot". It instead now provides "Projectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments".
suggestion. Rename either one, as some item grant passive skill keystone, that would confuse people that the bow is granting the ascendancy passive or just the "keyword"
Just like no item using the wording "supported by Blood Magic" anymore
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
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This is the end of forum signature Last edited by neohongkong#0222 on Aug 8, 2024, 9:02:00 PM
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Posted byneohongkong#0222on Aug 8, 2024, 9:00:08 PM
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