FPS drop on DX12

Hi, before patch 3.25 came out an update aimed at improving performance, but after it I have a hidden limit of 60 fps on dx12, even on the login screen. On dx11 everything is fine, then I did not pay attention to it. But now I noticed that on dx12 I don't notice any sags during shader loading, but on dx11 the sags are very noticeable. Is there any way to fix this on my computer.

The problem persists everywhere, but on the login screen, you can see most clearly that it is dx12, not the system, that is the problem.

Spoiler

Processor:
Processor Manufacturer: AuthenticAMD
Processor Brand: AMD Ryzen 5 5600 6-Core Processor
Processor Family: 0x19
Processor Model: 0x21
Processor Stacking: 0x2
Processor Type: 0x0
Clock frequency: 3500 MHz
Logical processors: 12
Physical processors: 6
Hyper-Threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Not Supported
AVX512PF: Not Supported
AVX512ER: Not supported
AVX512CD: Not supported
AVX512VNNI: Not supported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Not supported
OS Version:
Windows 11 (64-bit)
NTFS: Supported
Video card:
Driver: NVIDIA GeForce RTX 4060
DirectX driver: nvldumd.dll
Driver Version: 32.0.15.6070
DirectX driver version: 32.0.15.6070
Driver Release Date: 10 7 2024
OpenGL Version: 4.6
Color Depth: 32 bits/pixel
Refresh Rate: 164 Hz
DirectX card: NVIDIA GeForce RTX 4060
Manufacturer ID: 0x10de
Card ID: 0x2882
Revision: 0xa1
Number of screens: 2
Number of logical video cards: 2
SLI or Crossfire not detected
Main screen resolution: 2560 x 1440
Main bus: PCI Express 2x
Main video memory: 8187 MB
Supported antialiasing modes: 2x 4x 8x
Memory:
RAM: 16295 MB

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https://youtu.be/Yx6uSI6XFQE
Last bumped on Aug 4, 2024, 6:51:45 AM
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Alebarda410 wrote:
Hi, before patch 3.25 came out an update aimed at improving performance, but after it I have a hidden limit of 60 fps on dx12, even on the login screen. On dx11 everything is fine, then I did not pay attention to it. But now I noticed that on dx12 I don't notice any sags during shader loading, but on dx11 the sags are very noticeable. Is there any way to fix this on my computer.

The problem persists everywhere, but on the login screen, you can see most clearly that it is dx12, not the system, that is the problem.

Hey, first please verify your PCIe Bus Interface Speed with GPU-Z.
GPU-Z Download:
https://www.techpowerup.com/download/techpowerup-gpu-z/

Next in GPU-Z verify your interface speed, it is found here:



From the specs you posted in the drop down menu, it looks like your interface may be stuck at 2.0 limiting your bus speed. If this is the case then it's likely due to dust in the PCIe slot or a BIOS setting.

If you can get your bus interface to the proper 4.0 and are still stuck at 60 FPS, then you might have a GPU driver version issue which in that case I'd recommend downgrading your current 560.70 driver to April 552.22 version:

https://www.nvidia.com/download/driverResults.aspx/224154/en-us/
Last edited by ps7ekken on Aug 4, 2024, 6:19:51 AM
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ps7ekken wrote:
"
Alebarda410 wrote:

From the specs you posted in the drop down menu, it looks like your interface may be stuck at 2.0 limiting your bus speed. If this is the case then it's likely due to dust in the PCIe slot or a BIOS setting.


Checked the video card, indeed it was badly attached, apparently it happened during my move
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Alebarda410 wrote:

Checked the video card, indeed it was badly attached, apparently it happened during my move

Nice, glad you got it corrected! Enjoy the game

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