Amount of gold/day required to sustain half-build Kingsmarch is crazy.

I don't know if devs even tested it out, but i can't sustain my city currently by play entire days of maps, without further city upgrades that costs 50k+ gold alone.
If there are ore nodes to mine/smelt up, Disenchanting always in work, ships on, it wages like 10-11k gold/hour.

Average gold amount from 1x t15-t16 like 4-5k.
Just calculate how much maps you require to run just to sustain city everyday, without further upgrades as i said.

If admiral boss not capturing your ships at least - 2-3 days times/day, you just always out of gold. Always.

Is this designed for no-lifers dudes who's run like 300 maps/day?
Or i don't know....
Sadge...
Last edited by FreshMeat93#0508 on Aug 3, 2024, 5:52:59 AM
Last bumped on Aug 4, 2024, 12:56:29 AM
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You're averaging about 2x less than what you should at t16. What mechanics are you running?

I get anywhere from 13-20 usually

Mash the clean
"
Mashgesture wrote:
What mechanics are you running?

Currently im running - Blights,Expeditions,Heists, Syndicate on maps.
I was thinking yesterday. What if Shipments gave back gold.

Obviously it's not part of the league mechanic but I was just considering production costs, wages and sale price. Even if other areas had half wage cost you'd still make a large profit.

With Ingots it could be around 5x cheaper in other areas and you'd still make a profit.
Just me thinking about goofy game economics.
"Never trust floating women." -Officer Kirac
You gain 10-15k per red what are you doing dude lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
FreshMeat93 wrote:
"
Mashgesture wrote:
What mechanics are you running?

Currently im running - Blights,Expeditions,Heists, Syndicate on maps.


Yea with blight you can do a trick with the node that lets you disassemble towers. They give like several hundred gold each.

You should be getting a crap ton from expedition.

Syndicate maybe not so much.

Check out these nodes they may help, if you can fit them in.

Spoiler







Im running blight, harvest, essence.


Also run one of the influence. Those spawn a bunch of extra mobs and they can give gold. And if you can fit them on the tree spec into their pack size as well. The blue or red, doesnt matter which.

Hope this helps :D!
Mash the clean
Last edited by Mashgesture#2912 on Aug 3, 2024, 6:07:13 AM
"
Coconutdoggy wrote:
You gain 10-15k per red what are you doing dude lol

Maybe 6-7k from "fat maps" but no way near 10-15k.
Talking about t15-t16s, not t17's.
Last edited by FreshMeat93#0508 on Aug 3, 2024, 7:41:41 AM
I run 16's

10-15k is the average.

a t17 is 75k on average.

Whatever you're doing isn't correct.

The 16's aren't even scarab'd it's jut every single explicit modifer + on the map that's it.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Aug 3, 2024, 7:43:42 AM
This can help as well, worth the watch

https://www.youtube.com/watch?v=9WNDPx551ko
Mash the clean
"
Coconutdoggy wrote:

10-15k is the average.


Rare t16 coves.
Cassia with salvaged scraps done + Abyss done + Legion done, no expedition/syndicate proc.

+ Possesed map boss.
5400 gold.


Cassia + Expedition + heist + Syndicate - all on map.
Rare 20/20 quality t16.

Questions?
Last edited by FreshMeat93#0508 on Aug 3, 2024, 8:26:03 AM

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