The Amount of gold dropping in maps is insufficient to do the League Mechanique
I started to enjoy the Settlers mechanique very much but i am unable to do it for several hours because of insufficient gold. A tier 8 worker already consumes over 1000 gold/h and i need several to keep going. In one map i can find around 3-5K Gold (full clear).
i only ran two mappers and had like 7-10k gold per hour. Now you probably say: Hey, a map is like 2min and you can run 30 per hour which leads to roughly 300k gold... yeah, but no... with all the side stuff that you do that lead to zero gold (bossing encounter, trading, putting stuff away) it is more like 100k gold per hour (max) with the 10k gold (only for two mappers) running during this time and the gold you need to invest in the trade market, this is like 60k gold that i had available for Settlers per hour. So i am logging off with the 60k spent in the stash and after 6 hours (maybe earlier) i am starved on gold again. This leads to a constant feeling of "i have to play the game to farm gold to be efficient everytime". Sure that is up to me, but everyone knows the psychological feelings you get combined with the "Fear of missing out" I am little bit confused at this point because i heard Mark say, that this is exactly the thing that should be prevented with this system. That you dont feel the urge to login constantly to restock on ressources, etc... and if thats the case, it totally misses the point. Maybe you can think through the system again to make it more enjoyable and not that pressuring. Until then, Stay Safe Exiles ! Last bumped on Jul 31, 2024, 4:33:46 PM
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Agreed. We need way more gold to enjoy de league.
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This. Gold pressure is a real thing now. I already have 3 friends that stopped playing the League because they don't eant to feel pressures like in a mobile game.
Marc said this will be prevented within the system, but it is not. Whenever you want to log off you need to make sure you have enough Gold to be able to go to sleep and to work the next day. So you are "pressured" (if you want to be efficient, what the game is all about) to play (maybe longer) than you had planned because you need to fill the Treasure. Gold drops need to be buffed by rougly 50-70% so people with a job can go to sleep/work without any pressure. |
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agreed
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A lot of people forget that the settlers only work when you actively play. I know they continue working when you are offline, but new material (ore, maps, ships, disenchanting) only comes in when you run maps.
Meaning that if you don't run maps to supply your workers, they will eventually run out of material and your gold cost will decrease. Run maps again and you will get materials for the workers and gold to pay them. It is very easy to reduce your cost for the workers by just having cheaper ones, this is more efficient anyway when you are not planning on mapping for a while. I think this system is quite genius and well balanced. You want fast results? Pay a lot for fast workers. But you can also choose to pay A LOT less for reduced speed. Just balance your workers based on your playstyle. You can't always have the cake and eat it too, you need to manage. |
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i understand your point but i experienced that for example farming/ore converting and ship expansion can leech money for serveral days and you need to provide that beforehand. I dont know if you played it very much. At the start it is easy to sustain but when you get to tier 8+ it is completly impossible...
Sure, after 10 maps your mapper runs out of maps and stops consuming, same as the disenchanting but if you run enough maps you have many hours (maybe even a day) of work to sustain and at this point i dont see a point where i can provide that. |
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" The cost for faster workers rises exponentially, not linearly. Meaning that you pay 100x more for 10x the speed with high level workers. So if you just reduce the worker level by 1, you cut your cost in half while only losing about 10% in speed. If you can't sustain or if you don't have the time to run that many maps, it is really the absolute best choice to just get cheaper workers. They will cost significantly less, you won't have to run so many maps and in higher tier mapping, they can work for days. The higher level workers are for people who have the time to run many maps and they are supposed to have a high cost. For everybody else, high level workers are just not a good idea and quite a waste of gold. Cheaper workers is what you want, that is really it. Mappers to me seem like more of a map and gold burn for the late game, doesn't seem worth it to me at all. Last edited by StefanRial#4084 on Jul 30, 2024, 5:16:26 PM
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Haven't had any issues with gold... been doing high risk shipments for a while to trigger Valerius fight since he drops 30-50k gold, upgraded mining to final tier for extra gold from ores you find in maps... not even running a strategy catering to the mechanic.
Certain jobs cost a lot of gold/hour (mappers, disenchanters), so stay clear of these when hiring to fill other roles (such as farming, smelting etc.) because they'll cost more without bringing any benefit. I think having constraints on how much gold is earned is good, because you have to be economic with it and decide what you want to use it for. The league is gonna last another 3 months after all The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Funny to see how some ppl just want others tu suffer. Some seem to think nobody has a life and a job, just PoE all day.
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" Pointing fingers, are we? Don't forget the name of the company making the game is called Grinding Gear Games; it's in the name dude. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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