Staff Gladiator
Gladiator is a class that focuses in Block, Counter, Bleed and Master of Weaponry, Melee Weapons....and sure dual wield.
Is there any reason why Staff is explicitly excluded from 2 Notable Ascendancy? Weapon Master & Determined Survivor. More than Skills sounds great for staff, and warstaves are a legit melee weapon capable of high crit and high physical. Staff implicits are literally blocks too which normally would be pretty obvious choice. It is a shame More than Skills are gated behind what essentially dead node for staff. I'm sure there has been gladiator back then that uses staff to fight and there's more mod that you can slap just to include staff, like spell block, or crit multi. Last edited by Exilion99#5481 on Jul 23, 2024, 7:17:58 PM Last bumped on Oct 2, 2024, 6:52:40 AM
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been saying this since the gladiator rework was announced,Staves have the potential of great synergy with new gladiator if it wasn't because Weapon Master & Determined Survivor are dead keystones for them.
at the very least make Determined Survivor give +max block/spell block for staves so it doesn't feel like wasting a keystone to reach lucky block. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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I was looking into staff gladiator too for 3.25. staff, glacial hammer, ward (here is staff mastery which gives 30% inc defense which adds up to ward). Everything seemed juicy but the damage ended up quite garbage. I was thinking on checking on how people build staff glacial hammer to alter it, but im interested what have u came up with as well, if you dont mind shearing.
As for this wasted notable situation the only solutions would be just to take this dead notable and pick that ramping node or just run slayer with forbidden jewels which gonna cost 200 divs. But i dont think there will be too big of the difference between the two if we will include that ramped gladiator damage node. Other than that i dont really think ggg will do anything about it, at least for 3.25, as sad as it is. Last edited by Andrius319#4787 on Jul 24, 2024, 9:12:47 AM
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"Gladiator focuses on shields and dual-wielding, 2-handed weapons never was his thing. Staff is exclusively a two-handed weapon. |
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" other than the small node leading to weapon master, no other node or keystone indicate gladiator focus on 1 handed weapons in fact weapon master can be used with 2 hand weapons. Gladiator focus are bleed, block and a bit of retaliation skills and they all can be done with a staff. totally unrelated but some roman gladiators did use tridents and pikes so close enough. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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I love being able to create my own class fantasy and deeply lament POE's slow and incessant crawl towards eliminating this in favor of having 1 ascendancy hard coded archtypes and far less build customization due to continually raising the bar for what can scale into end game with reasonable investment crushing build diversity league after league especially the last couple years..
Want to do bleed? You'll want an axe and shield, because Evicerate is automatically the correct bleed single target application. and swords have worse base damage and bleed notables. Sure if you want to do lower dmg you can take a minor DPS hit for flavor or maybe fit some crit in and sort of justify it if you don't pay too much attention to the fact that you're only getting base multi on the bleeds. But what about maces? And don't say there blunt, Flanged, Morning Star and Warhammers (Horsemans picks) all have piecing mechanics IRL. Maces have okay bleed notables and masteries (Crush on hit actually effects bleed unlike Overwhelm/ignore on hit) but, you're a fool if you use Maces with bleed, because Armoured Fist has -60% to ailments, meaning even with 2194% dmg effect it does something like half the base bleed damage of Eviscerate. So bleeds = axes only. Unless you want to take a huge single target base dmg hit for flavor. The weapon restrictions have actually gotten obnoxious the last couple years and if you listen to POE2 stuff its only getting worse with every skill only usable with a specific weapon type... Not a fan of "flavor" class fantasy or skill expression being a designed in lose condition. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ |
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"Determined Survivor is a shiled/dual wielding notable, Weapon Master is a dual wielding notable unless you prefer to lose half of its power. Other passives (except the mentioned small one) are not related to weapon slots at all, it doesn't mean they're designed for two-handers or all weapons in general, they're just not about weapons. Duelist ascendancies are straight forward, Slayer is for two-handers, Gladiator is for one-handers/shiled (Champion is omitted since he has no weapon preferences). Ascendanies have been around for a while, you can check how these two looked before 3.7 update to get a better idea of their design, thier small passives gave 2-handed and 1-handed weapons bonuses respectively. I noticed a related thread you posted today and remembered this one. |
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