Rising Tempest anoint needs Taming treatment



this should read "for each type of Elemental Ailment you've inflicted recently" otherwise each individual shock will count with the Oath of Spring Ascendancy Passive
Last bumped on Jul 23, 2024, 8:45:00 AM
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go to reddit asap
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
It does not count the number of ailments on the enemy, it counts the number of ailments you have inflicted, which is not capped at 50. It can even be in the thousands, if you hit often enough.

What this node effectively does is normalising ailment effect to dps.

Usually, a build with high damage values per hit will get more effective ailments than a build with low damage values per hit, even if their overall damage per second is similar.

With this node, the faster hitting builds will gain a way of scaling their ailment effects to similar values as the slow hitting builds.

Ailments themselves are still capped, so the most that this node does is enabling the application of non-damaging ailments at their maximum value. However, you still need to apply those ailments in the first place.

I am sure that this node will be used on a number of very fast hitting builds, especially things like CoC builds, but I do not think that it is particularly overpowered.

Even if you actively invest into your hit frequency in order to get a greater ailment effect due to this node, that is still an opportunity cost.
what are you on about
new ascendancy warden lets you inflict 50 shocks on single target
this node is up to 500% increased ailment effect in right conditions
its excessive

another dude on reddit said you can keep inflicting elemental ailments on enemy even if they already have maximum number of elemental ailments on them, if that is correct then its even more busted with the only limiting factor being hit rate

anyway looks like its being changed
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Jul 23, 2024, 1:50:42 AM
Most misunderstood anoint of this league :D

DER_PSYCHOPATH is absolutely right.

And no 'Oath of Spring' the warden shock ascendancy doesn't go crazy with it.

To quote myself from another thread about the same stuff
https://www.pathofexile.com/forum/view-thread/3532433
"
SumTinWong wrote:
Oath of Spring sets your maximum effect of shock to 2%. So it shouldn't scale itself into infinity.

How does it affect other ailments? Let's take chill as an example:

"Modifiers to chill effect, such as X% increased Effect of Chill, apply to the effect of the chill before the minimum or maximum effect is enforced. This means that increases to the effect of chill effectively reduce the amount of damage needed to apply both a minimum and a maximum chill."

Meaning that it shouldn't raise the cap of 30% reduced action speed but makes it much much easier to achieve the cap with smaller hits.

Same should be true with scorch which is also capped at -30% elemental resistances.

So Rising Tempest could let you hit multiple non-damage ailments caps on a build that normally wouldn't have enough damage to apply good scorches, chills, shocks. Tho you do need to hit A LOT in a short amount of time for it to ramp up high.
Yeah, this doesn't raise the shock or chill effect cap so once again a whole lotta noise over nothing
Yes but it lets you reach max scorch with tiny fire damage number?
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
"
Bosscannon wrote:
Yes but it lets you reach max scorch with tiny fire damage number?


Kinda Yes. It does let you reach scorch cap with builds that hit often but not hard.
But it does not change the cap.

That is exactly its purpose.


Tho it depends what you mean by tiny. Ailment calculation is kinda complicated since you need to take your enemies health into account. And bosses like shapers have a different ailment threshold.
I haven't done the math to tell you just how much ramp/increased effect you would need to hit scorch cap with with 'tiny fire damage'
If you just got fire damage on an abyss jewel and nothing else i would assume that you will likely not ramp fast enough to hit any caps.
they are already changing it so our argument is of no further consequence
ggg agreed it was busted if they changed it
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.

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