Elemental Hit nerfed yet again, while Wild Strike buffed
" Huh?!? This doesn't make any sense. First, you introduced Wild Strike (an offbrand version of Elemental Hit, specifically for melee), then you introduced the Fig version to have lower damage plus the same restriction of not being able to use chaos nor physical damage with it.........now you change the original gem to require a melee weapon while STILL having Wild Strike to exist. So now, not only does Wild Strike continue to exist as a melee skill it's now buffed BUT the original skill it was based off of, gets nerfed and requires melee. Why have Elemental Hit to be required to be used with a melee weapon when not only do you have Wild Strike but we were already able to use Elemental Hit with melee anyways? This change completely kills off Piscator and any other elemental wand. " Can't even get excited about the boost cause it's strictly for melee now which is outright wrong. I see that there's a buff to melee skills which is +1 in the right direction BUT here's where the typical -4 steps backwards comes in, with nerfing others. You don't have to nerf to make other things shine. The nerfs are not only senseless and uncalled for; but have no solutions being presented to make up for them. Determination nerf is a great example; it's nerfed HEAVY but there's no positive fix or solution to help balance or make sense for the loss of a defensive mechanic. Buff melee skill (offensive), yet nerf Determination (defensive) at the same time? This makes sense?! " Even the Fig version of Elemental Hit currently makes zero sense to use with Wands or Bows compared to the normal version. In fact; Elemental HIt of the Spectrum seems to either be incomplete or rushed since it's release. Why put out a nerfed version of a gem that has NO upside benefits at all. What WOULD make more sense, is if it were able to benefit from Chaos or Physical damage being used. Then it'd be a comparable and different function for builds. By now, it's common knowledge that NOBODY even asked for the Fig version of gems in the first place, especially to replace the alternate quality versions we previously had. Yet again, what WOULD have made more sense is to have taken the effects of all alternate quality gems and COMBINED them; therefore becoming new versions. In fact, with the Fig versions it begs the question of why wasn't the alternative quality gems effects incorporated instead of giving us a rushed, nerfed version of most of the gems? I spoke out on this https://www.pathofexile.com/forum/view-thread/3498020 " ------------------------------------------------------------------------------ TLDR: How was this even considered and why? Now, there's damn sure no possible way to try pulling the same Jedi mind trick on people by saying "this is a buff" like how people allowed themselves to be fooled the first time you guys changed Elemental HIt a few years ago. https://www.pathofexile.com/forum/view-thread/2148682 - What did Elemental Hit do to deserve this upcoming nerf? I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487 https://www.pathofexile.com/forum/view-thread/2300612 Last bumped on Jul 18, 2024, 10:49:31 PM
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It sounds like Elemental Hit of the Spectrum is closer to what you wanted in the thread you linked at the end of your post: an Elemental Hit that deals all three elemental damage types in the same hit, as opposed to being a Prismatic skill dealing one type and none of the other two. It's may be missing physical damage converted to a random element, but if you need that there are quite a few sources for that these days.
While it might be a biased view, looking at poe.ninja, it looks like a lot more people are playing Elemental Hit of the Spectrum than are playing Elemental Hit. |