PoE2 Templar Gameplay

Title says it all I wanna see some PoE2 Templar Gameplay. D4 has me starved for a Holy Class I wanna see PoE2 fill that void with some kind of Paladin type gameplay.
Last bumped on Jul 12, 2024, 4:06:47 PM
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Agreed. It's a huge hole in DIV and it seems they're not interested in filling it with their first major expansion. PoE 2 could score very easy points by flexing its established 'holy warrior' archetype -- and arguably, the Templar has the most established canonical presence given how much of PoE 1 relies on the corruption of its Templar order.

I am very intrigued to see the socio-political condition of Theopolis a few decades after the Fall of Oriath -- unless expansion/updates to PoE 1 after my quitting not long after FoO landed shifted those tectonic plates already.
And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.

I am Path of Exile's biggest whale. Period.
They should just release a very short gameplay shortage of all classes/characters tbh

As is for D4, it's no shocking surprise with how bad and budget the game is lol.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Jun 28, 2024, 11:02:29 PM
Other things I'd like to see pursued in PoE 2 based on PoE 1


Gods. Where are they? What state are they in? Now that the Beast has freed them and we've essentially killed their avatars, Innocence has buggered off to a land of ice and snow like Frankenstein's Monster to contemplate his existence, and Sin...I don't even know. The wiki isn't telling me much there. A post-religious Oriath could be pretty interesting.

Tech. Okay so we're getting spears, and crossbows it seems, but given the tech level we saw even in long-abandoned Sarn, and the insane levels of tech in both the Vaal empire and whatever the heck the Harbingers were, where exactly is the world in terms of advancement in PoE 2? You can say a few decades isn't very long, but that's all dependent on where we start and the state of said world. Not much changed from 900 to 920 AD, but look at the advancements made between 1890 and 1910 AD. And since I get a post-industrial-revolution-but-pre-assembly-line vibe from Sarn and Oriath, that seems a fair comparison. OTOH going by some of the tech in PoE 1 and the existence of virtue gems, wands are de facto firearms so...a dedicated wandslinger class would be pretty neat. But then we have the whole 'all classes can use all weapons and skills' shtick which makes quite a few ARPG archetypes sort of pointless.

And vehicles. No, I won't even go there. PoE so far does not bear that sort of scrutiny -- Wræclast is deliberately abandoned as a setting to allow for the have-the-cake-and-eat-it-too Coolness of Magitech without having to explain too much why Magitech hasn't affected the current state of the world.

Laws. Why are we exiled this time? One of the most interesting things about PoE 1 to me was how arbitrary most of the Exiles' backstories were. Sure, we had an assassin who was double-crossed, but we also had a poacher and an apostate. A matricide. An honour killer, essentially. And...a slave? All considered 'exile worthy' by a corrupt, all-powerful theocracy. Two decades and a heck a lot of religious upheaval later, what sort of laws have these Next Generation exiles broken?

Just a few things I hope GGG explore in their new game, the way ArenaNet did with the transition from Guild Wars 1 to Guild Wars 2. Admittedly, 250 years leaves a lot more room for advancement, but a few decades after a paradigm shift wouldn't be a negligible space for great change either.




And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Jun 28, 2024, 11:34:11 PM

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