Why is GGG afraid to to give us bigger inventory size?

anyone knows?
Last bumped on Jun 14, 2024, 10:48:22 AM
Didn't know they were afraid of it.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
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Gopstop22 wrote:
anyone knows?


It's not really about "not giving us more", but rather about "it can't be infinite - the line has to go somewhere". When it comes to inventory space, more always feels better, but how big should it really be? Just "more than now because I want it"?

I think we need to reduce the loot (less quantity, more quality), not more inventory space to pick up more crap.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Phrazz wrote:
"
Gopstop22 wrote:
anyone knows?


It's not really about "not giving us more", but rather about "it can't be infinite - the line has to go somewhere". When it comes to inventory space, more always feels better, but how big should it really be? Just "more than now because I want it"?

I think we need to reduce the loot (less quantity, more quality), not more inventory space to pick up more crap.


I'm with you, but why less loot? I mean, If you don't like an item just don't grab it, or use a stricter filter. Something like this happened in Kalandra and no one liked it, and we already have Ruthless but it is very niche.
And for me, the line is already defined, in that sense, if there's a lot of crap, perhaps the problem isn't the crap itself, but rather me, that for some reason still looting crap.
Venezuela es mi barrio, y odio mi barrio.
Amante de las abejas🐝
"
CanelayAzucar wrote:
I'm with you, but why less loot? I mean, If you don't like an item just don't grab it, or use a stricter filter.


Look, I'm a huge fan of loot filters. But there's a difference between "I filter out what I don't need" and "I filter out what no one needs - and I NEED to do that or else my game will run like shit"

A loot filter shouldn't be needed from a performance/visual point of view. In PoE it VERY MUCH is, which is a sign of WAY too much crap no one needs is dropping. The game is crashing high end computers when pressing alt for God's sake. A loot filter should be something you slap on to specialize/customize your experience.

Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
CanelayAzucar wrote:
"
Phrazz wrote:
"
Gopstop22 wrote:
anyone knows?


It's not really about "not giving us more", but rather about "it can't be infinite - the line has to go somewhere". When it comes to inventory space, more always feels better, but how big should it really be? Just "more than now because I want it"?

I think we need to reduce the loot (less quantity, more quality), not more inventory space to pick up more crap.


I'm with you, but why less loot? I mean, If you don't like an item just don't grab it, or use a stricter filter. Something like this happened in Kalandra and no one liked it, and we already have Ruthless but it is very niche.
And for me, the line is already defined, in that sense, if there's a lot of crap, perhaps the problem isn't the crap itself, but rather me, that for some reason still looting crap.


Ruthless is not just fewer items.
That's the reason I don't play it (anymore).
Ever stricter filters can't be the solution to that problem. Loot's gotten out of hand.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Less mules and more time wasting trips to stash.
8 mod maps are the new alch and go.
"
Phrazz wrote:
"
Gopstop22 wrote:
anyone knows?


It's not really about "not giving us more", but rather about "it can't be infinite - the line has to go somewhere". When it comes to inventory space, more always feels better, but how big should it really be? Just "more than now because I want it"?

I think we need to reduce the loot (less quantity, more quality), not more inventory space to pick up more crap.




i liked whisp league with extra inventory that would been enough
stated reason was along the line of picking up or not pickng up must be a choice. limiting space will make it a choice
imo with too much space, we lose some kind of immersion feeling. in d4 you barely see items in the inventory. it makes stuff less tangible

although i could use the whisp league extra space, i always have a few columns with a bit of junk from testing gems or flasks or frags or whatever.
Last edited by SerialF on May 23, 2024, 5:44:53 AM

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