Why people complain about MF Party that much?
I've seen since the start of the league a lot of people complaining about how playing in party is "unfair" and the quant bonus should be removed from party.
But my question here is: If that is gone, why would anybody want to play in a party? Monsters would still have the extra life, but there would be no encouragement play with other people. Also is not a super easy task to make a party work correctly, first you need to gather the people, then you need to setup the builds, rotations need to be done correctly, etc. You need to find the time to play with all the people at the same time. I don't like MF but from a concept level. And in a game where you have 6 affixes and MF uniques have pretty much no downsides, I think is even worse. But not because of that I would not use it, I mean is there. But crying over it? It's a little much. Just find some friends, plan a party, play it, have fun. Its a game. Last bumped on May 25, 2024, 5:57:05 PM
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Fear of missing out. They feel miserable playing less efficiently and thus want to take it away to be on the "same level" as those groups. The reality, if GGG would remove Magic Find, optimized group play would just do the next best thing and nothing changes on the spectrum.
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People are also crying over it because they see loot videos out of context and compare it to themselves playing alch and go T16s without scarabs.
They don't see the efficiency needed, the setup/prep time or that the loot often gets split towards 7+ people (traders). These people will blame everyone and everything before they blame themselves. |
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Some people feel that groups that rush to bosses and sell the drops to dominate early league economy is bad.
Who knows how true this is. I think people should be more mad about dedicated traders for those groups and not the people who leave the hideout. It certainly feels like a lot of necropolis changes happened because they had people just rolling maps 24/7. Because of that I don't really get to see the nameless seer or good devoted mods. Which feels lame. Last edited by roundishcap#0649 on May 13, 2024, 10:41:19 AM
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Most content is gated behind fragments. When one player gains more out of it than the other he can monopolize the market. "I gain 80c from each fragment and you gain 50c" is more than a 30c difference. It means i can buy out all fragments for 50c and make you gain 0 and while i only gain 30c return now, it is still infinitely times better than 0 and i can further translate this economical advantage over you in other aspects of the game, like adding literal taxes to crafting items (buy essence, divine orbs, veiled orbs, relist for higher price. people confuse this with flipping). It affects every single trade player, and arguably ssf players as well as they often only make the switch because they subconsciously notice the disadvantages that come with playing as a solo player in trade, but unfortunately not everyone understands this issue because you have to play at a higher level to really see it.
To say there is no incentivize to play in a party if there was no quantitiy bonus is ridiculous. This statement can either come from someone who has absolute no idea what hes talking about or a party player himself with bad intentions. There are massive benefits to play in a party aside from drop bonuses. As long as Auras double dip to other players, (Grace aura becomes double effective in a duo as only 50% reservation is required for 2 players, or 300% effective in a party of 6), the easiest way to play this game will always be in a party, especially now as we have overpowered link skills you can actively use. This games building limitation becomes obsolete once you decide to play in a party. You can ignore your curse limit, ignore your reservation, you can have a single and a aoe skill at the same efficiency you can use mechanics like taunt and much more. There is a reason why 5 way carries all use aurabots. You can turn a 20d build into something that surpasses a 3 mirror one with a 5d aurabot. This on its own is problematic. But it is not the end of advantages for party player as many more things double dip such as experience which used to be a pretty big problem as well with breachstones (prices around being using with 6 players and not able to just run them solo) And all this aside from the one main reason you should play with your friends: to have fun. Which is something people like you conveniently leave out in your arguments. And then it becomes obvious your intentions are to play in a party to gain ingame advantage and not just to have fun with your friends. Party play is completly viable if you want it just for its intended reasons. |
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" Well, parties already have aura stackers and magic finders. With group bonuses they get bonuses on top of bonuses. This league they got exploits on top of bonuses so lots of people got made to feel like suckers. Not easy to make a party work correctly? I think it is the same groups over and over who dominate a league start. I'm sure Empy's group can do what they do in their sleep now. I think the whole magic find party/exploit thing caused this league to be the worst retention league ever. I wonder what will happen next league. If next league smells like Necropolis people are going to bail hard and fast. 8 mod maps are the new alch and go.
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" Excuse me but i think this statement is wrong: if MF culler no longer exists these groups will no longer be that much interesting for the simple reason that, atm, the very hardest content can be done by 1 player. MF culler x aurabot x DPS'er is clearly delivering an asymetric, like double-dips, reward: Remove the MF culler would cut the crap by Alot. Another, maybe more elegant, solution is to divide rarity by the amount of players in party, in area, or even to CAP rarity at 100% and quantity at 25-50 or something like that. Rarity at 1000+ is clearly broken. Last edited by Universalis#5776 on May 13, 2024, 8:24:47 PM
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The advantage of party play should be you get to play with your family/friends. When you get an in game economic advantage for doin so, it breaks the sense of a level playing field for all in a fresh league. Some would say that the level playing field for all is what makes a fresh league fun. This all comes down to if you consider poe to be a competitive game or not. I think all multiplayer games are to be considered competitive games in some respect myself.
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personally i come from diablo 1 as many people have.
i dont play online and play solo. even with internet becoming stable and affordable, i CHOOSE to play solo because that is how i enjoy the game. i do that because i enjoy the solo experience. a lot of people simply brush off the unhappiness of SP vs MP as FOMO. i disagree. POE is centered around trade economy. it is balanced around trade and thus multiplayer. this makes trading IMPORTANT (if you're SSF your input on this matter is meaningless to players as myself) when trading becomes integral to player progression, having currency to trade is important too. when partying up you already get bonus MF on the go. if they have MF gear, you kinda "share" the MF benefit too. despite the loot being split, you still get better drops per map compared to playing single player. you can say "oh its been nerfed" as much as you like but the fact is people find it significantly better enough that they run "free leeching" parties to fully juice their maps/encounters. they RATHER WAIT for a full party rather than just running with a few people. this really highlights how despite "not giving a fuck" and just enjoying the game yourself, if you play single player, you're playing a weaker version of the game. and thus that is why players like myself are salty about MF parties. playing solo becomes bad. if you were farming to buy something from a player. a person in an MF party could probably afford it before you and COULD get the item before you. i kinda find it sad that in 2024 people dont realize how pitiful single player in POE1 can feel. in a party by default you give enemies more targets. you also can choose to run different auras which make you much stronger than playing solo. then you can have a dedicated aurabot. then you can have a dedicated curser. another could be a dedicated shocker/ailment applier. by default theres so many benefits for running a full party. for sure you eat up all 6 portals, but you're kinda safe from lag/desyncs since everyone is killing everything for you. the auras you get can boost your survivability a huge lot. one may argue that you cant see shit or need to keep running up to your team. that is a a technical and mechanical issue that i acknowledge but it still doesnt take away from the other mechanical benefits you get from partying. on top of all those benefits, you still get bonus MF. why? is partying not already beneficial by default? [Removed by Support]
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You know what's the worst part of these groups? The impact they have in the economy of the game.
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